Alternate Initiate Multiclass options

Naszir

First Post
Would their be any consequences in creating alternate initiate multiclass options?

For example, have an Initiate multiclass option that would allow you to gain the Channel Divinity class feature.
 

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Would their be any consequences in creating alternate initiate multiclass options?

For example, have an Initiate multiclass option that would allow you to gain the Channel Divinity class feature.

If the Channel Divinity feature were usable only once per day, it might be balanced. How about you write up your prospective multiclass options, and we'll take a look at them?
 

Would their be any consequences in creating alternate initiate multiclass options?

For example, have an Initiate multiclass option that would allow you to gain the Channel Divinity class feature.

I have a feeling you're going to get them with the <power source> power books.
 

Vessel of the Divine (Probably could be named better)
[Multiclass Cleric]
Prerequisite: Cha 13 (Should this be kept as Wis?)
Benefit: You gain training in the Religion skill. (Could make this a different skill)
Once per day, you can use the cleric’s Channel Divinity power.
In addition, you can use a holy symbol as an implement when using a cleric power or a cleric paragon path power.

(The initial thought here is whether to restrict the Channel Divinity power to only one of the two options or to allow both options, Divine Fortune and Turn Undead.)
 

Student of Combat
[Multiclass Fighter]
Prerequisite: Wis 13
Benefit: You gain training in one skill from the fighter’s class skill list.
Once per encounter you gain a bonus to opportunity attacks equal to your Wisdom modifier. An enemy struck by your opportunity attack stops moving, if a move provoked the attack. If it still has actions remaining, it can use them to resume moving.
 

Strength of the Divine
[Multiclass Paladin]
Prerequisites: Str 13, Cha 13
Benefit: You gain training in one skill from the paladin’s class skill list.
Once per day, you can use the paladin’s Channel Divinity power. In addition, you can use a holy symbol or a holy avenger as an implement when using a paladin power or a paladin paragon path power.

Archer of the Wild
[Multiclass Ranger]
Prerequisite: Dex 13
Benefit: You gain training in one skill from the ranger’s class skill list.
Once per encounter, you receive a +1 bonus to ranged attack rolls against a target. You only gain this bonus if none of your allies are nearer to your target than you are,

Eldritch Initiate
[Multiclass Warlock]
Prerequisite: Cha 13
Benefit: You gain training in one skill from the warlock’s class skill list.
Once per encounter you may use Eldritch Blast. In addition, you can use a rod, a wand, or a pact blade as an implement when using a warlock power or a warlock paragon path power.

Shadow Initiate
[Multiclass Warlock]
Prerequisite: Cha 13
Benefit: You gain training in one skill from the warlock’s class skill list.
Once per encounter you may use Shadow Walk. In addition, you can use a rod, a wand, or a pact blade as an implement when using a warlock power or a warlock paragon path power.

Battlefield Inspiration
[Multiclass Warlord]
Prerequisite: Cha 13
Benefit: You gain training in one skill from the warlord’s class skill list.
Once per day, when an ally who can see you spends an action point to take an extra action, that ally also regains lost hit points equal to one-half your level + your Charisma modifier.

Student of Tactics
[Multiclass Warlord]
Prerequisite: Int 13
Benefit: You gain training in one skill from the warlord’s class skill list.
Once per day, when an ally you can see spends an action point to make an extra attack, the ally gains a bonus to the attack roll equal to one-half your Intelligence modifier.
 

Strength of the Divine
[Multiclass Paladin]
Prerequisites: Str 13, Cha 13
Benefit: You gain training in one skill from the paladin’s class skill list.
Once per day, you can use the paladin’s Channel Divinity power. In addition, you can use a holy symbol or a holy avenger as an implement when using a paladin power or a paladin paragon path power.

Archer of the Wild
[Multiclass Ranger]
Prerequisite: Dex 13
Benefit: You gain training in one skill from the ranger’s class skill list.
Once per encounter, you receive a +1 bonus to ranged attack rolls against a target. You only gain this bonus if none of your allies are nearer to your target than you are,

Eldritch Initiate
[Multiclass Warlock]
Prerequisite: Cha 13
Benefit: You gain training in one skill from the warlock’s class skill list.
Once per encounter you may use Eldritch Blast. In addition, you can use a rod, a wand, or a pact blade as an implement when using a warlock power or a warlock paragon path power.

Shadow Initiate
[Multiclass Warlock]
Prerequisite: Cha 13
Benefit: You gain training in one skill from the warlock’s class skill list.
Once per encounter you may use Shadow Walk. In addition, you can use a rod, a wand, or a pact blade as an implement when using a warlock power or a warlock paragon path power.

Battlefield Inspiration
[Multiclass Warlord]
Prerequisite: Cha 13
Benefit: You gain training in one skill from the warlord’s class skill list.
Once per day, when an ally who can see you spends an action point to take an extra action, that ally also regains lost hit points equal to one-half your level + your Charisma modifier.

Student of Tactics
[Multiclass Warlord]
Prerequisite: Int 13
Benefit: You gain training in one skill from the warlord’s class skill list.
Once per day, when an ally you can see spends an action point to make an extra attack, the ally gains a bonus to the attack roll equal to one-half your Intelligence modifier.
 

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