First, not sure if this is the right forum--it's sort of a D&D question, but not about the actual D&D rules.
I'm looking for suggestions for alternate ways to implement metamagic. I'm not happy with the D&D3(.5)E technique where you have to pay a feat, and pay by using a higher level slot, and have to somehow predict ahead of time which spells to apply metamagic alterations to. It just seems like too many costs for the benefit. So, i want to change it. And, as long as i'm at it, i thought i'd see what ideas people have. I'm already familiar with Arcana Unearthed--a vast improvement in my mind. Specifically, the way that the use of slots enables applying metamagic on the fly for everyone. OTOH, i'm not sure whether the use of ladening instead of higher-level slots (in general) is an improvement--thoughts?
Also, someone mentioned [in another thread] an alternate take on metamagic feats that appeared in Dragon a while ago--anyone care to summarize that?
I'm not particularly committed to any element of the existing system for metamagic--i've even wondered about allowing at least some of the more-minor metamagic changes (altering area, frex) without a feat--you just have to pay the higher-level slot. Or, alternately, doing the inverse: once you have the feat, you don't need to also use higher-level (or more) slots. So, what do people suggest?
I'm looking for suggestions for alternate ways to implement metamagic. I'm not happy with the D&D3(.5)E technique where you have to pay a feat, and pay by using a higher level slot, and have to somehow predict ahead of time which spells to apply metamagic alterations to. It just seems like too many costs for the benefit. So, i want to change it. And, as long as i'm at it, i thought i'd see what ideas people have. I'm already familiar with Arcana Unearthed--a vast improvement in my mind. Specifically, the way that the use of slots enables applying metamagic on the fly for everyone. OTOH, i'm not sure whether the use of ladening instead of higher-level slots (in general) is an improvement--thoughts?
Also, someone mentioned [in another thread] an alternate take on metamagic feats that appeared in Dragon a while ago--anyone care to summarize that?
I'm not particularly committed to any element of the existing system for metamagic--i've even wondered about allowing at least some of the more-minor metamagic changes (altering area, frex) without a feat--you just have to pay the higher-level slot. Or, alternately, doing the inverse: once you have the feat, you don't need to also use higher-level (or more) slots. So, what do people suggest?