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Alternate Movement rules..

Salad Shooter

First Post
I was wondering if anyone had attempted applying movement rules from Warhammer or some other mini-based wargame to D&D...seems like it could be an interesting idea, I was wondering if anyone has tried to see if it works.
 

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if you mean things like inches, then look no further than AD&D 1st ed. if you mean line of sight, point your viewfinder at the new D&D minis rules. if you mean in general, 3.5 core rules.
 

Salad Shooter said:
I was wondering if anyone had attempted applying movement rules from Warhammer or some other mini-based wargame to D&D...seems like it could be an interesting idea, I was wondering if anyone has tried to see if it works.

I've played both D&D and Warhammer. Other than movement per round (6" versus 4") I don't see any difference.


Aaron
 

talinthas said:
if you mean things like inches, then look no further than AD&D 1st ed. if you mean line of sight, point your viewfinder at the new D&D minis rules. if you mean in general, 3.5 core rules.

Mmmmmm.... 1EAD&D. Bows shot in 10's of feet when shot indoors but shot in 10's of yards outdoors.
 

Calico_Jack73 said:
Mmmmmm.... 1EAD&D. Bows shot in 10's of feet when shot indoors but shot in 10's of yards outdoors.

Which makes sense, if you think about it. You can arc a shot a lot higher outside (sky's the limit) vs inside (where most dungeons have 10' high ceilings...). Of course you'll be able to go farther....
 

One of my DM's is a Warhammer nut--a fact that's immediately apparent as soon as you start to generate a character.

He's converted D&D's inch-based system to centimeters, both in regards to movement and to the size of area effects. I thought it would be lame, but it works rather well. A single webs or entangle or forcecage spell no longer ruins an entire encounter, and no longer can melee characters just charge across the table in 1 turns. Ranged combat is actually meaningful.

I've been thinking about implementing something similar. Characters are certainly capable of executing way too much movement in the course of a single round. Sometimes in can get ridiculous, especially when fighting in standard-sized quarters instead of vault-like dungeons. Let's face it; in pseudo-medieval setting, how many buildings in a keep are actually wider than 40 feet?
 

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