Bill Zebub
“It’s probably Matt Mercer’s fault.”
In the New & Improved General Shadowdark Thread [+} I described the "Paladin" I would want for Shadowdark as follows:
I would keep the Inspiring Presence ability from the official Paladin (improves death saves for nearby allies; negates Morale immunity).
And then I have an idea for a "negative ability", which is that you subtract their Charisma bonus from Reaction checks with Chaotic creatures.
I know I do NOT want to just port abilities from D&D Paladins. I want new, original, interesting stuff. And no spellcasting.
But that's all I got.
Anybody have ideas for a character who is dedicated to holding back the darkness, for whom the burden of doing so weighs heavily?
I guess what I've been thinking is that an Arthurian knight just doesn't fit into the dark, gritty, world of Shadowdark. I am envisioning a Paladin as a flickering flame surrounded by darkness, bearing the burden of duty. So instead of galloping around in shining plate armor, waving around a lance with a pennant, he is in a nondescript cloak and hood, going where he is not welcome, hoping to not attract notice.
So...maybe more like a Jedi in the period where they are being hunted?
I would keep the Inspiring Presence ability from the official Paladin (improves death saves for nearby allies; negates Morale immunity).
And then I have an idea for a "negative ability", which is that you subtract their Charisma bonus from Reaction checks with Chaotic creatures.
I know I do NOT want to just port abilities from D&D Paladins. I want new, original, interesting stuff. And no spellcasting.
But that's all I got.
Anybody have ideas for a character who is dedicated to holding back the darkness, for whom the burden of doing so weighs heavily?







