Draugin
First Post
I agree, "fixed" material components, as in D&D, are ridiculous. And it's more ridiculous that a wizard needs them. I see that odd material components can fit the concept of an adept, or maybe some sorcerers (who rely on totems or weird stuff).FrankTrollman said:Material Components - even costly components - are not a meaningful balancing factor.
If you don't like using them - just drop them from the game entirely. They are there to promote a certain genre of wizard who fiddles with stuff - and to provide inane comic relief through puns.
If you want to have a "serious" game - the material components should be dropped entirely. Otherwise every time someone casts Tongues it can seriously disrupt the mood.
-Frank
At least, they should clearly put a caveat which says "a spellcaster can choose the aspect of his material components or foci", and maybe suggest a couple or three into the spell components descriptions (rather than putting only one meaningless component).
Your article on costly materials is interesting but I disagree.
A clever DM can circumvent the scenery you depict. For example, not letting simply buying material components - since you don't buy your holy avenger neither, I hope.
But I'm not leaving everything to DM's whims.
For example, a generic solution I could suggest is to create a parallel "money system" that spellcasters can use to obtain material components/foci or even crafting magic items.
Maybe Orichalcum pieces, or something similar. And orichalcum is so rare and precious or instable that no one trades it for gold - you can only find it adventuring. So you can be backupped by the king with whatever nonmagical item you want, but money won't help you casting spell or creating magic items.
Just an idea, it has to be refined a lot.