Maxperson
Morkus from Orkus
Not many at all, relatively speaking. Folks tend to find players that like their style of DMing.How many of those DMs end up with no players because their play style has alienated most of their available players?
Not many at all, relatively speaking. Folks tend to find players that like their style of DMing.How many of those DMs end up with no players because their play style has alienated most of their available players?
I would argue so, yes. In part because PbtA is all about heavily tested, purpose-focused design. The purposes are different, but the concerted effort to make that purpose happen is shared.Oh, I know. But @pemerton has said many times that he ran 4e in a manner that conceptually seems much closer to the playstyles of PbtA than it does to non-4e D&D and its ilk.
And I've seen plenty of discussions of bad game experiences that absolutely were abusive or coercive relationships, regardless of whether they were romantic or platonic. Saving a friend from a group where one of the players had a coercive relationship with the DM (giving said player utterly unacceptable advantages, to the point that it was genuinely causing great emotional distress to my friend) was the impetus for me to start being a GM myself. I may not believe I'm a great GM, but even impostor syndrome couldn't get me to believe I'd be so bad that it would make said friend actually cry.Is a particular player or DM gaming desire a fair comparison to an abusive relationship? I've seen many people on this board chastised for suggesting similar comparisons.
Few, but I do not take anywhere near as rosy an interpretation as Maxperson does. Some of them guaranteed do seek out players that actually match their style. But, as some old guys writing an angry letter once wrote, "Prudence, indeed, will dictate that [relationships] long established should not be changed for light and transient causes; and accordingly all experience hath shewn, that mankind are more disposed to suffer, while evils are sufferable, than to right themselves by abolishing the forms to which they are accustomed." Some DMs just don't care about doing that.How many of those DMs end up with no players because their play style has alienated most of their available players? Or put differently, what good is having the perfect game if there is no one but the DM to experience it?
Didn't you just tell me that leaving a game with a rule you don't like is the first option?Unfortunately... the concept of 'Talk to your players' is one that too many people just can't handle.
Didn't you just tell me that putting a guideline for verbal components hurts people's feelings?The irony of course being all the people who continually call WotC chicken for not taking risks with the game, while at the same time being unwilling and afraid to talk to their players and tell them "No".
Ah this is your stance. It is not a matter of being able to decide, but sometimes guidelines for the games help to ake fair decisions.So they keep whining about how WotC won't put the rules into the game they want so that they don't HAVE to tell their players "No". They can just shrug their shoulders and say "I'd like to let you do X, but the rules say you can't! Blame WotC, not me!"
No I didn't. And don't.Oh, I know. But @pemerton has said many times that he ran 4e in a manner that conceptually seems much closer to the playstyles of PbtA than it does to non-4e D&D and its ilk.
You are correct. Voicing a preference is not whining. If that's all you do. But you know as well as I do that most of the time around here the "voicing a preference" is coupled with insults to the designers of D&D for being morons who didn't get the "obvious rules" right, and usually no reference to actually fixing their problems themselves, giving the impression with their words that they are going to just be mad because they aren't getting what they want.Didn't you just tell me that leaving a game with a rule you don't like is the first option?
Didn't you just tell me that putting a guideline for verbal components hurts people's feelings?
Ah this is your stance. It is not a matter of being able to decide, but sometimes guidelines for the games help to ake fair decisions.
Otherwise, why not just play without any rules. So now you tell other peoples they whine if a rule is not in the game.
Which is quite dismissive.
Just voicing a perference is not whining.
Umbran literally said in his example "I'm your only option, you'll never find another DM to play with." Micah suggested the two aren't comparable, but I think it can be....that's not gaslighting being described, though. gaslighting is making someone believe certain events happened differently to how they actually happened. what's being described is more invoking the fear of missing out then anything else.
Sometimes a DM finds people that are a fit and sometimes they don't. I've seen both. We assume that "well I would just leave if our play styles clash" but that ignores social and external factors like distance, scheduling, friendship circles, etc. A player might play because his friends play, even if he's not having as much fun. Sometimes a DM can't find anyone but players who want a certain style of gaming. I've said no D&D is better than bad D&D, but it's a harder question if no D&D is better than mediocre D&D.Not many at all, relatively speaking. Folks tend to find players that like their style of DMing.
That's what I've done for years and it works well.It’s strange that no one has talked about a middle ground which I’ve found more common, frankly:
The GM/DM suggests a few different types of systems and genres they are willing to run and let the group discuss and decide what interests everyone.