Yes I'm aware of a directionless footnote in an entirely different section almost no newbie is going to read or really understand the game well enough to engage in meaningful discussion while later talking to the gm. This new form of layout and wording provides a solid start while admitting that characters need to bend to some of those questions. What is absolutely completely different is not treating the gm like a service worker waiting for input and not treating other players like sidekicks and talking to them in relevant ways before character creation is complete.The "Talk to the DM to find out what he's doing and if he has changed anything" isn't new. It was in the 2014 PHB as well, just in a different spot. Moving it to the character creation section is much better and makes it less likely to be overlooked by the players.
That page indicates that the DM is still the authority over the game in 5.5e and the players need to find out what the DM is doing.
Both of those things set an entirely different tone that is impossible to overlook or argue against. That was not true in their previous forms. d&d takes more than everyone showing up for it to work. 2014 had that section written and arranged as if all it took was Kurt's famous line about teen spirit, now it acknowledges that work needs to take place on both sides of the gm screen with everyone involved.
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