Alternate XP System

Mark Chance

Boingy! Boingy!
Hello. Someone's probably thought of this already, but here goes: I was thinking about using an alternate system for determining when PCs level up. It would go something like this:

1. Determine party's average level (PL) by dividing sum of PC levels by the number of PCs and then adding 1 for every 2 PCs over 4. Drop fractions.

2. For each encounter, award each PC a number of EPs (encounter points) equal to EL/PL. Round to nearest quarter.

3. Every 15 EPs would equal one level.

For example: A party of six 6th-level characters would be PL 7. An EL 4 encounter would be worth 4/7, or 0.5 EPs. An EL 9 encounter would be worth 9/7, or 1.25 EPs.

For awards that don't affect the entire party (for example, half the party isn't present), one could use the reduced-size party's PL and go from there. Thus, a party of three 6th-level characters would be PL 5. If the overcame an EL 6 encounter, they'd receive 6/5, or 1.25 EPs.

Advantages I see:

1. Less/easier math for GM and players.
2. Two fewer tables to reference.
3. Easier to customize level-up rate by simply changing EPs needed to level.

Disadvantages I see: How to handle item creation?

Thoughts?
 
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As a GM, I do away with XP altogether. Players level when I think it's time for them to level, and items require no XP to create, merely time.
 

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