Alternative LA "buy-off"

Arrond Hess

First Post
First, this house-rule this would only be really effective by using a LA adjusted race of no more than +3, within a campaign starting out at first level. Beyond that, the penalties suffered by the player, and the reduction in XP would also slow them down to such a slow rate, that the mechanic would simply cease to work anymore.

Now, the seed for this little tidbit of insperation... the LA buy off rules in UA.

The two factors that come into play, are in trying to determine what would be a good/balanced XP penalty, as well as an appropriate XP dept to be paid off. What I did was start to look at how the LA buy off rules had been set up, and the amount of xp needed to acomplish it, and that is where I found my answer. Using the formula given in UA, and also assuming no racial hit die were involed, I figured out how much XP (total) would be needed for each of the 3 LA.
LA +1 ... 3000xp
LA +2 ... 7000xp + 9000xp = 16000xp
LA +3 ... 11000xp + 16000xp + 18000xp = 45000xp
As for the actual xp penalty...
LA +1 ... -20%
LA +2 ... -30%, -20%
LA +3 ... -40%, -30%, -20%
As you can see, the +2 and +3 LA have a variable xp penalty. This is deliberate, as it is represents a decreasing burden for the character. Now, the main thing to keep in mind is that this xp lost due to the penalty goes to spend off the character LA "debt", once the debt is gone, the xp panalty no longer applies and just as with the UA buy off, he starts earning is full share of xp.

With the +1 LA, it would be a simple buy off. At a 20% penalty, the debt would be paid off after accuring 15,000 xp (-20%), with 12,000 xp left over. Compared to his friends, who have just reached 6th level, he will be just under half way done with his 5th level.

With the +2 LA, he starts out with a -30% penalty. The first buy-off marker would be 7,000 xp. This would require 23,350 xp -30%, leaving the character with 16,350 xp (Begining of 6th level). While his friends are now into 7th level.
This would now bring his effective LA down to +1 (-20%).

His next buy-off marker would be 9,00xp, requiring another 45,000xp - 30%, Leaving 36,000xp left over for his normal advancement, for a total xp of 52,350 (well on his way to 11th level), now with a +0 LA. His friends will be at 12th level, with 68,350xp.

With the +3 LA, the first LA buy-off marker is 11,000xp, requiring 27,500xp - 40% would leave him with 16,500xp (beginning of 6th level). His friends... 7th level, just under 8th.

The second LA buy-off marker is 16,000 more xp. After gaining an additional 53,350xp -30%, our hero now has 53,850 xp (about 3/4 of the way through 10th level) and now has a +1 LA. His friends (with a total of 80,850 xp) are now starting 13th level.

The last LA buy-off marker is 18,000 xp. Requiring 90,000 xp - 20% our belagured hero now has 125,850 xp (about a third of the way into 16th level), and his party members, unhindered, are just below 19th level at 170, 850 xp.

The end result of this "house-rule" is that it would allow players, who chose a LA adjusted race, to play them along side their partners, starting at 0xp, where those begining HD can make a difference in the survival of the PC.

Opinions/thought?
 

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Arrond Hess said:
Opinions/thought?

I’ve done something similar to this before, figuring out how much the UA buyoff would be, and then deducting a percentage of XP as they level up like the rest of the party. I went slightly more complicated, giving a fairly large initial penalty, since I also treated them as the level they actually were with regards to LA for rewarding XP.

Meaning at level one, I counted a first level +3 ECL character as a fourth level character. So not only did he get an XP buy-off penalty, he also got a lesser amount of XP for being effectively level 4.
 

ARandomGod said:
Meaning at level one, I counted a first level +3 ECL character as a fourth level character. So not only did he get an XP buy-off penalty, he also got a lesser amount of XP for being effectively level 4.
That would still hold with this also. Unfortunately, I'm not that great of a mathmatician to be able to take that addition xp drag into account. :\
 

Math's not my strong point either, but I definitely think there needs to be a way to even out characters with LA without hurting them in important areas like HP and Saving Throw advancement (since these are tied to levelling up).

I like the idea of racial levels as presented in Libris Mortis and the World of Warcraft RPG. It also represents the idea that not all members of a species have the exact same traits; it makes sense that a hero would develop some abilities (from one class) at the expense of other more basic ones (from the racial levels).

I would be more likely to just shuffle around the class abilities and insert the racial abilities which caused the LA in the first place. That way, the character still advances alongside his friends, but not in a way that he is made more powerful than them.
 

ARandomGod said:
I’ve done something similar to this before, figuring out how much the UA buyoff would be, and then deducting a percentage of XP as they level up like the rest of the party. I went slightly more complicated, giving a fairly large initial penalty, since I also treated them as the level they actually were with regards to LA for rewarding XP.
What kind of % penalty and buy-off amounts did you come up with?
Aeric said:
I like the idea of racial levels as presented in Libris Mortis and the World of Warcraft RPG. It also represents the idea that not all members of a species have the exact same traits; it makes sense that a hero would develop some abilities (from one class) at the expense of other more basic ones (from the racial levels).
Same here, and I will also be allowing races to be used that have a Racial HD, although they would be governed like they are in Savage Species. If not also tweaked, using my LA buy-off system.
 

Arrond Hess said:
What kind of % penalty and buy-off amounts did you come up with?
Same here, and I will also be allowing races to be used that have a Racial HD, although they would be governed like they are in Savage Species. If not also tweaked, using my LA buy-off system.

I don't recall the buy-off amounts, but I did basically what you did, I figured out what the total penalty would come out to in % by the time it was bought out.


As for level penalty, it's *roughly* 12.5% less XP for every level above the average character level in the party (and 12.5% more for every level less than the average party level). That number actually varies in the "official" table, but I wanted something easily concrete, so I did it that way.
 

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