Alternative names for "Hit Points"

Alternative names for "Hit Points"

  • Stamina

    Votes: 12 19.4%
  • Endurance

    Votes: 8 12.9%
  • Energy

    Votes: 6 9.7%
  • Power

    Votes: 2 3.2%
  • Vitality

    Votes: 18 29.0%
  • Essence

    Votes: 3 4.8%
  • Life

    Votes: 8 12.9%
  • Spirit

    Votes: 6 9.7%
  • Vigor

    Votes: 14 22.6%
  • Durability

    Votes: 7 11.3%
  • Resolve

    Votes: 13 21.0%
  • Anima

    Votes: 4 6.5%
  • Pneuma

    Votes: 3 4.8%
  • Ka

    Votes: 5 8.1%
  • Mortality

    Votes: 2 3.2%
  • Impact Points

    Votes: 2 3.2%
  • Defeat Points

    Votes: 4 6.5%
  • Victory Points

    Votes: 2 3.2%
  • Structural Integrity ;-)

    Votes: 6 9.7%
  • Don't change a thing...keep calling them "Hit Points"

    Votes: 40 64.5%

No. We don't. Leastways, not in the narrative of the game.

Heck, I'm not really a regular, but just on this site over the years I've seen approximately 70 or 80 threads expressly on the subject of what hit points mean, with everything from polite disagreement to the declaration of holy war against the infidels resulting from the conversation.

"Hit points" implies and the exact definition of an in-game "hit" are so nebulous it's amazing. I'm a "only the last hit and maybe crits get described as an actual wound" kind of guy, but I've seen DMs describe the loss of 1/10 of your total hit points from a normal attack as a sucking chest wound. Of course, how else do you describe a "hit" with a giant axe that causes you to lose "hit points" if you're being literal?

Oh! I was not talking about narrative, in narrative terms it is up there with Angels dancing on the head of a pin :D However, in practical terms it is plot protection. It is what allow the characters to do the mad insane risks of walking in to the lair of a mythical beastie with a pointy stick and walk out again, where as in any 'realistic' play out of that the hero would die or find another way out (flooding the cave, nuking from orbit or whatever)
 

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Ouchies? Owies? Boo-boos?

"The ogre swings wide, bringing its enormous club down with a thunderous roar. You try to deflect with your shield, but the strike is too powerful." *dice clatter* "Take 17 ouchies."
 



I prefer hit points to represent - in part - an actual hit. So, the hit with a giant axe for 10 points of damage is a mortal wound at first level, but merely a scratch that was ALMOST avoided at 10th level. Hit points should always represent SOME physical damage.
While I'm not a simulation nut, I just can't get on board with that given how many "hits" a D&D character takes in combat. It's a bridge too far. Metal armor would be dented in ways that make it impossible to continue fighting. Other types of armor would be in need of repair or landfilling. Limbs would be shattered or severed. The dry cleaning bills would be insane.

And once your hit points are greater than the maximum damage of getting hit with a sword, you've turned into a superhero well above the level of the average fantasy or swords and sorcery character.

But I don't want to rant on this again. Happens every time these things come up.
 

Luck

I chose don't change it as I have been calling them hit points for too damn long. However, if I was going to call them something else, then I might go for luck points.

Run out of luck and BOOM, that next blow kills ya.
 

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