Alternative to the wizard and sorcerer

Beholder Bob said:
Well, first of, thank you! :)

Second, hmmm. :confused: Any suggestions? Giving more schools at low level encourage them to disperse their spells known to maximize effective spells known (back to wizards who all know the same 5 base spells or so). Set up pairs of schools they may learn?


As I said, hmmmm. :p

Your pair of schools idea may be best.

The four heavy hitter schools at lower levels are:

Abjuration, Conjuration, Evocation, and Transmutation.

The four lighter schools are:

Divination, Enchantment, Illusion, and Necromancy.

So, one solution is to have the caster pick one school from the first list and one from the second. This minimizes the cookie cutter syndrome since without such a rule, nearly everyone is going to pick two schools out of Abjuration, Conjuration, Enchantment, Evocation, and Transmutation; just to survive.
 

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KarinsDad said:
...The four heavy hitter schools at lower levels are..QUOTE]
KarinsDad said:
I think to give the highest flexibility -

of the 2 schools known at 1st level, up to 1 may be from this list: Abjuration, Conjuration, Evocation, and Transmutation.

Allowing the illusion/enchant fellow flexibility, as well as other mixes of the 'lighter schools'.

:cool:
 

Beholder Bob said:

I think to give the highest flexibility -

of the 2 schools known at 1st level, up to 1 may be from this list: Abjuration, Conjuration, Evocation, and Transmutation.

Allowing the illusion/enchant fellow flexibility, as well as other mixes of the 'lighter schools'.


That works. :)
 

Additional Paths

Some more paths, but I need some limit or marking associated with these.

Deimos’ Primal Path (Fear)
1 (N) Cause Fear
2 (N) Scare
4 (I) Phantasmal Killer
6 (N) Symbol of Fear
9 (I) Weird

Way of the Shelter (Home)
1 (A) Hold Portal
2 (A) Arcane Lock
3 (E) Tiny Hut
4 (C) Secure Shelter
5 (A) Mage’s Private Sanctum
6 (A) Guards and Wards
7 (C) Mage’s Magnificent Mansion

Lucis’ Light (Brilliance)
0 (E) Light
1 (I) Color Spray
2 (I) Hypnotic Pattern
3 (D) Arcane Sight
7 (D) Arcane Sight, Greater
8 (I) Scintillating Pattern

Purple Mists of Dalkus
1 (C) Obscuring Mist
2 (C) Fog Cloud
3 (C) Stinking Cloud
4 (C) Solid Fog
5 (C) Cloudkill
6 (C) Acid Fog

Gauntlet of Steel
2 (N) Spectral Hand
5 (E) Interposing Hand
6 (E) Forceful Hand
7 (E) Grasping Hand
8 (E) Clenched Fist
9 (E) Crushing Hand

The Five Fold Path
1 (N) Chill Touch
2 (N) Ghoul Touch
3 (N) Vampire Touch
4 (N) Contagion
7 (N) Finger of Death
 


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