FrogReaver
The most respectful and polite poster ever
Here are some examples; they frame the situation as one of overcoming an obstacle or resolving an obstacle:
The 4e DMG (p 72) uses different terminology ("goal" and "obstacles"):
What’s the goal of the challenge? Where does the challenge take place? Who is involved in this challenge? Is it a stand-alone skill challenge or a skill challenge as part of a combat encounter?
Define the goal of the challenge and what obstacles the characters face to accomplish that goal. The goal has everything to do with the overall story of the adventure. . . .
It’s not a skill challenge every time you call for a skill check. When an obstacle takes only one roll to resolve, it’s not a challenge. One Diplomacy check to haggle with the merchant, one Athletics check to climb out of the pit trap, one Religion check to figure out whose sacred tome contains the parable - none of these constitutes a skill challenge.
I don't want to put too much weight on mere terminology. But I do think it is significant that the DMG sees skill challenges in terms of overcoming obstacles - introduced by the GM, via their narration of framing and of consequences - to realise a goal. If the skill challenge succeeds, no more obstacles are to be presented by the GM; if they are still there in the fiction, the PCs overcome them.
Maybe if you directly addressed the criticism, because I don’t follow the significance of whatever point you are trying to make here.
The criticism is that the default pre-skill challenge method of resolution is more responsive to the fiction than skill challenges. This is because the number of ‘steps’ to overcome an obstacle or achieve a goal isn’t predetermined regardless of not yet established fiction, doesnt treat each ‘step’ as the same weight (the fiction could make some successes be worth more than others), and doesn’t limit the impact of a given success on future ‘steps’ to a mere +2.
I don’t know how any of these basic facts are even in dispute, but it seems they are.
*Using steps loosely because the default pre-skill challenge method doesn’t use steps per se, but one could always review play after the fact and determine the number of steps.