M.T. Black
Hero
I have a little Weird World War II game I run at conventions. It is currently 5E, which works surprisingly well but is a bit heavy for the two-hour experience.
I'm migrating this game over to something inspired by Black Hack, but I'm a bit stuck on the Magician (wizard equivalent). Specifically the magic system. Spell slots is more complex than I want. Spell points feels a bit too mechanical but will probably be my default option. Black Hack has you cast a spell then make an INT test to see if you forget it. Knave has a level-less spell system I'm thinking of adapting, though Ben controls magic access via inventory, which doesn't suit my game
What are some other interesting ways to manage magic spells as a resource?
I'm migrating this game over to something inspired by Black Hack, but I'm a bit stuck on the Magician (wizard equivalent). Specifically the magic system. Spell slots is more complex than I want. Spell points feels a bit too mechanical but will probably be my default option. Black Hack has you cast a spell then make an INT test to see if you forget it. Knave has a level-less spell system I'm thinking of adapting, though Ben controls magic access via inventory, which doesn't suit my game
What are some other interesting ways to manage magic spells as a resource?