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Alternity (and OOP games in general)

Chainsaw Mage said:
2) How many of you play OOP games in general? I have a buddy who only plays games that are out of print. It's sort of a point of pride for him. His argument: waaaay cheaper, he's off the "buy this new supplement" bandwagon, and, well, he loves OOP games. Which is the best reason, obviously. ;) So if you play OOP games, which ones do you play and why?
I would, but most players seem to be the opposite of your friend: If it's not in print they really have no interest in it.
 

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I GM'ed an Alternity Dark Matter game just last weekend. My gaming group has been taking a break from D&D and running a bunch of different systems and one shots. It has been fun and we really enjoyed the Dark Matter game.

I personally find Alternity to be much better suited to Dark Matter than d20 Modern. I think my gaming group was also surprised to see the names of the developers on the Alternity books are the same developers they like for a lot of their d20 material.

Now, I'm probably admittedly biased as I own every Alternity book (most were bought after the line went OOP for super cheap), except the introductory boxed set. But it is a fun and flexible system. It required a little bit of thought up front, but can be run off the cuff quite easily. I think that is one of the reasons I'd rather GM Alt than d20.

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While not necessarily OOP, I have a soft spot for the old FASA games. If I ever become a billionaire, I'm buying all the rights to Shadowrun and putting out a full color high quality line of Shadowrun books with streamlined rules and a logical layout.
 

Love it and had some really great memories playing it. I almost considered running it for our group as an 'occasional' thing. Some of our players are not hard-core gamers and I pale at trying to explain the system to them.

I compiled a Alternity primer to help ease the pain and aggregate the information and tables to play, but I stopped shortly after that once I heard that Star Wars: Saga Edition was coming out.
 

Chainsaw Mage said:
2) How many of you play OOP games in general? I have a buddy who only plays games that are out of print. It's sort of a point of pride for him. His argument: waaaay cheaper, he's off the "buy this new supplement" bandwagon, and, well, he loves OOP games. Which is the best reason, obviously. ;) So if you play OOP games, which ones do you play and why?

I love OOP games, but don't get to play them hardly.
 

Chainsaw Mage said:
Two questions:

1) Anyone here play ALTERNITY? If so, any opinions, thoughts, comments?

2) How many of you play OOP games in general? I have a buddy who only plays games that are out of print. It's sort of a point of pride for him. His argument: waaaay cheaper, he's off the "buy this new supplement" bandwagon, and, well, he loves OOP games. Which is the best reason, obviously. ;) So if you play OOP games, which ones do you play and why?

1) Alternity is AWESOME!!! Just had to share that.

2) Don't actually play other games at the moment - not enough time and we spend it all playing D&D.

Ozmar the Single-minded
 

I own a LOT of games, but my current main group only plays 3.0 D&D (Core + splats, no psi).

So while I have much love for other games, I don't usually get to play them.

Some that I love, I don't neccessarily love the whole game, but find that they have elements that make them invaluable additions to my collection.

SSI's Universe: not as thorough as Traveller (a better game, overall), but parts of it are much better- like its planetary system design rules, robotics, etc.

TSR'sAlternity: another great sci-fi game

TSR's Amazing Engine: a pretty good 2Ed-ish take on a setting-neutral RPG, with some interesting campaign worlds.

Mayfair Games' Underground: The best dark superheroic game I can think of.

GDW/Heliograph's Space 1889: mechanics? Not the best. Setting? Brilliant!

Pinnacle's Deadlands: again, a great setting.

Pagan/Hobgoblyn's Godlike: a classic and well-researched WW2 supers game.

Chessex (and many others') Lost Worlds: not an RPG, but a semi-collectible player vs player fantasy (or in some runs, sci-fi) combat game. M:tG before there was an M:tG.
 

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