Reynard said:
The one thing I think I want to change is not require characters to pay for Last Resort Points, but have them treated more like action points (i.e. refreshing at the end of an adventure or at a level gain).
I don't think I explained myself well enough with these.
The Buffy RPG is VERY good. One of the things it has is Drama Points. They have a lot but they can be used to influence plot ("No, I did bring a flashlight with me." *marks off drama point*), heal the character and influence rolls. Further, HOW they can be received is also very cool, one which I use in my game.
Anytime I, as the GM, "fudge" something or let the bad guys do something that the players could have stopped, ALL of the players get a Drama Point. So, if I want the BBEG to escape, I can have it happen and I give all the player's a Drama Point because I "fudged" it to happen. Probably for the story or the drama of it.
Further, I don't count these granted points against their maximum. I WANT players to be able to use them and influence things.
For example, one time I wanted something to happen and go unnoticed by the players. However, one player rolled well and noticed it. So, I had him notice something and did a small chase for that player only. I figured a few more rolls and it would be over. Nope, he kept making the rolls needed. Finally, I merely said, "sorry, they get away. Give yourself a drama point." The player knew it was important and that it would come up again. I got the plot that I wanted to happen happen. VERY powerful stuff!
I also like that there are some constraints on the GM if he/she forces anything, there is a specific reward for the players this way.
I hope this helps! Let me know if you have any more questions!
Have a good one! Take care!
edg