Am I a cruel DM?

fusangite said:
If there is one thing that is clear from the past several pages of posts, it is that there is no monolithic opinion on the part of Ambrus's players concerning his performance as GM during the episode in question. We might want to refrain from language implying such.

?

If you are referring to tec-9-7's previous post, he is correct.

IIRC at the time the session ending there were several players who were upset/unhappy with the Ambrus' actions. After time and reflection, 3 came (some of those actually always felt that way) came to the opinion that his actions weren't all that bad and were in fact fine with them. There is still one that no-one has spoken of, except Ambrus who said the one who was the most upset had talked to her.

There is a difference between what people feel at the moment and what they end up feeling after time has sorted things out in their minds.

We need to keep these two time periods distinct if making statements/drawing conclusions from them.

I for one am interested to know how he resolved the issue here. He definitely needs to do (have done) something to aid the PCs in recovering the artifact.
 

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irdeggman said:
IIRC at the time the session ending there were several players who were upset/unhappy with the Ambrus' actions.

Being upset with the outcome of a game does not equal being upset with the GM's actions. I don't see a clear statement that those upset with the outcome blamed Ambrus unanimously.

After time and reflection, 3 came (some of those actually always felt that way) came to the opinion that his actions weren't all that bad and were in fact fine with them. There is a difference between what people feel at the moment and what they end up feeling after time has sorted things out in their minds.

Here we have no disagreement.

We need to keep these two time periods distinct if making statements/drawing conclusions from them.

Again, I completely agree.
 

irdeggman said:
?

If you are referring to tec-9-7's previous post, he is correct.
Of course I'm correct. Some here apparently have serious reading comprehension problems. As a refresher, here's what I said -

tec-9-7 said:
the game ended w/ players pissed off at him, rather than characters pissed off at NPCs;
This is factually correct. Ambrus's fiancee was pissed off at him. and another player who was not there for the session, but who's character was there was pissed off at him. That is two players, and playerS (plural) is what I said - nothing more; nothing less, and nowhere in this monstrosity have I seen any of the persons who disagree w/ Ambrus's handling of the situation even attempt to claim that all the players involved were of one mind.
 

tec-9-7 said:
This is factually correct. Ambrus's fiancee was pissed off at him. and another player who was not there for the session, but who's character was there was pissed off at him. That is two players, and playerS (plural) is what I said - nothing more; nothing less, and nowhere in this monstrosity have I seen any of the persons who disagree w/ Ambrus's handling of the situation even attempt to claim that all the players involved were of one mind.

I'm sorry tec-9-7. I wasn't aware we were back to the 1+x=2 argument. I thought you were making a generalization about the group as a whole. My apologies for inadvertently placing a "the" infront of the word "players" in your post.

Ambrus, I can't seem to find (probably because of the huge volume of the thread and my limited patience) how the player you feared would be annoyed actually reacted. Did she blame you too in the end?
 

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Darkness said:
On the other hand, if every cocky PC who unncecessarily messes with mortal danger can be assured to only get a slap on the wrist for his troubles, the players will quickly learn not to take anyone or anything seriously.
Absolutely. We do not disagree here. However, to my mind, there is a world of room between "you PC is killed" and "a slap on the wrist" in which many GMs play and run games every day. I certainly did not think the alternative i suggested was a slap on thw wrist.

If the PCs are instructed by the Gm that "those types of defiant gestures will result in character death" they will obviously refrain from doing so. hopefully, none of the players was silly enough to bring into this campaign any of those classic "disrespect authority" or "not totally in control at all time" character archtypes because they are probably a brief, character-in-passing and not destined to be a star.

If I did want to teach this lesson to my PCs, perhaps as a part of showing this particular NPC "monster" had no sense of proportionate response and had no personality aspects which might lead him to anything but the most direct overt responses, then i would have had a known rebellious NPC do the deed. this is the classic redshirt-dies-to-establish-the-degre-of-danger.

But, i don't usually have characters such as liches play the role of monsters (the rather simple killing force you have only the option of killing or be killed by) and instead usually have them play the role of characters/antagonists (more detailed motivations and reactions) so I tend to have the lich's response be more one of any number of story/drama producing varieties, such as "One among the sheep with spine. excellent! he will make an excellent herald for my demands." or any number of not-necessarily-pleasant but also not just "this ones dead, pull another out of your backpack" end-of-stories/drama.

I treat the PCs as the stars, not the redshirts, and I think most of my players can attest to that not meaning they just get slaps on the wrist.

otherwise, they wouldn't be calling me "Stevil" and having me on their voice tag cell phone as "Evil Bast..." :-)



Darkness said:
Heh. Playing devil's advocate, here; I don't disagree with swrushing. My point is that:
  • The optimal course of action for the DM depends on the campaign, the character and the circumstances.

  • Agreed. 100%
    Darkness said:
    [*]Further, that, while encouraging heroism is generally a good thing, there are other important considerations as well.
    Agreed 100%
    Darkness said:
    [*]Lastly, that tragedy doesn't have to be a bad thing even if it comes at the expense of a PC's life.
    Agreed, but for my tastes and IMX, the situations which benefit from PCs death are fewer and farther between than i think the frequency of PC death seems represented on these boards typically.

    IMX the occurance of PC death often serves to REDUCE the drama, to reduce the importance of the PCs, and to reduce player interest and investment in their characters and not to create the INCREASE in sense of danger. A redshirt death can serve as an alert, can serve as a "pay attention, this is serious" especially if you have NPCs woven into the story as "characters" as opposed to resources and their demise strikes a number of chords inside the game world or in-character, but a PC death strikes other chords entirely and actually IMX tends to strike a lot of chords outside of the game world and out-of-character, which makes a huge difference in result.

    But, of course, the particulars would vary from game to game, Gm to Gm, and players to players. Some players I know would be much happier as a player to have their PC killed and bring in a new guy ("I got a backpack full of them") instead of ever having to roleplay their character under any mental influence or captured. I once had to deny a player the option of joining one of my games because he was a "never get captured" **player** and the genre, Stargate Sg-1, features capture as a reasonable occurance. It would have been a horrible mismatch of player and game style otherwise.
 
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Originally Posted by Berandor
So there are others?

Yes. The missing player is the storyteller of a medieval japan hengeyokai campaign (white-wolf) in which Noelani plays. Esmé DMs a D&D Forgotten Realms campaign set in the Endless Wastes in which Noelani, Jebeddo and I play together (Ambrus is my PC's name). Ketharian runs a HARN campaign which none of us play in. My campaign is a D&D campaign set in a home-brewed campaign setting called Gramarye.

Originally Posted by fusangite
Ambrus, I can't seem to find (probably because of the huge volume of the thread and my limited patience) how the player you feared would be annoyed actually reacted. Did she blame you too in the end?

I haven't actually spoken to her about it. She just got back from a trip to Europe (the reason for her missing the last session) and has been recovering from that ordeal (she really liked Rome and the Sistine chapel). Noelani spoke to her about the game briefly and said that she was "disappointed and annoyed" at the developments.

Our next session is this saturday.
 

Ambrus said:
Yes. The missing player is the storyteller of a medieval japan hengeyokai campaign (white-wolf) in which Noelani plays. Esmé DMs a D&D Forgotten Realms campaign set in the Endless Wastes in which Noelani, Jebeddo and I play together (Ambrus is my PC's name). Ketharian runs a HARN campaign which none of us play in. My campaign is a D&D campaign set in a home-brewed campaign setting called Gramarye.
I thought you had used "DM" as a euphemism, which caused me to make a stupid unfaithfulness-joke. :)
 




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