Wow. I've never had a thread I posted promote such a large response before. Thanks for all the feedback. Some of you brought up some points of contention that I'll try to elaborate on for those who are curious.
Truthfully, it was pretty foolish to separate themselves thusly from the artifact and leave the artifact in the hands of others.
The artifact itself is fairly large (about the size of a large chest). They did consider putting a pseudodragon familiar and/or a sprite cohort into the box but decided that there was just wasn't enough spare room in the crate for that.
Did a Divination spell or such reveal something incorrectly?
No. They didn't cast any divination spells.
With what you said, the party attacked or was attacked by this faction once before.
They did have a few violent conflicts with this faction. But to their credit, the party did try to make it up to them by helping to pay for some of the gnomes to be raised later. After that, relations were a bit tense but some characters on both sides tried to champion the idea of cooperating.
I find it hard to believe they never discussed what they were going to do with the artifact.
They did talk about it briefly. The gnomes admitted truthfully that they wanted to bring it back to their venerable dwarf lady messiah (which the party met at the beginning of the campaign, fought briefly and remained dubious about) while the party stated their general intention of carrying it through a portal into a fairy realm to ask a PC's fairy-queen/goddess' opinion about it. They never really resolved these opposing plans but did generally agree that their first concern was getting the artifact safely out of the city. I believe the intention was to try resolving the matter at a later date.
Sure, getting the artifact is great, but their methods seems really, really short sighted. The party flat out -knows- who betrayed them. I don't know, it just kinda seems like a scapegoat would be more in order or something. *shrug*
"Short sighted" He he.
My players, please don't read this next bit (how does one black out text?):
The thing is most of the factions aren't entirely of one mind. The gnomes, for instance, that the party were speaking to were sincere and were even crated themselves alongside the party. It was those members of the faction who were responsible for loading the ship who actually made the decision to leave the party behind because they still don't entirely trust them and were afraid they wouldn't be able to stop the party if it insisted on taking the artifact elsewhere.
If you, as a DM, knew from the get-go that the gnomes would screw-over the party, that's fine--because then there'd a good chance that one of your Players would've picked up on their trecherous nature via roleplaying. But if for months you roleplayed them as truly trustworthy NPCs who 'liked' the PCs, because you knew them to be trustworthy NPCs who liked the PCs--but then, when the party finally relied on that trust in a big way, you suddenly decide they were secretly treacherous and have always been treacherous, then that is a bit lame. Because there would've been NO WAY for your Players to pick-up-on the gnomes' treacherous nature via roleplaying during all those previous sessions.
I hadn't decided that the gnomes would screw over the party because I had no way of knowing for certain that they'd ever have the need or the opportunity to do so. I simply kept in mind the various gnomes' opinions, attitudes and goals in mind and had them react to developments as the campaign progressed. The gnomes, for instance, proved generally unable to explore the dungeon themselves because they weren't well suited to it (some of them kept getting killed when they tried). They knew the party was down there and seemed to be making better progress than they were capable of, but the party also remained out of touch with them for long stretches. On the occasions they did meet the gnomes, I role-played some of them as friendly and helpful while others openly voiced their distrust of the party while others simply adopted a neutral wait and see attitude.
I thought while reading it that the PCs would hear a splash just as the crates start to fill with water when the gnomes jettison their competitors as so much ballast bound for Davy Jones' Locker. You might even have drowned them!
Heh. I suggested this possibility to them as a "hey things could be worse" scenario but, as expected, few of them were comforted by this. The gnomes could have likewise left with the party's equipment and loot (much of it was packed into separate crates) but the gnomes felt that would just be cruel.
That stated, I am now imagining how this would have gone over with my old gaming group. And already I can see that two of my players would have freaked-out over this.
Well, it's particularly hard when the player who is the most upset happens to be my live-in SO. Let me tell you, it was a cold lonely night in our apartment last night.
The other player who would have really freaked out was absent from the session. I fear she may just quit when she hears about what happens. She doesn't take party failure very well.
All I can do is offer you the hollow comfort that you are doing a good job.
Thanks for your support everyone.
