Erithtotl said:
While killing a player is not being a meany, I would have some questions about your game. I too would be a little dismayed at the '13 sessions, 2nd level' thing, even the biggest roleplayers in my group bitch about not getting to higher levels quicker.
Well, I was going by the suggestion in the core books that in the 'average' campaign, people raise a level about once every 6 sessions. That seems to be calculated on a scale of two encounters per game (which would equal 150 XP per session at 1st level, or 300 XP per session at 2nd level). Also, some of those 13 sessions were spent in town with no combat encounters. It's true that I might still be a little cheap with the XP. (Anyway, one of the survivors just reached 3rd level... and of course they got more XP for the hideously overpowered fights. :/ )
Erithtotl said:
In addition, I know that as a player I dont' enjoy having 4 'dead player' NPCs hanging around with my group being played by the DM.
Actually, they were being played by the surviving players. So it was more like a "everybody has two characters" situation... but the guy who died was the player's "real" original character.
Erithtotl said:
Finally, a 13 session campaign where 4 players quit and the rest only made it to second level can feel both very disjointed and unsatisfying.
Yes, it sucks that so many people dropped out... all I can *hope* is that it was due to circumstances other than my DMing. The player-group was made up of people who mostly didn't know eachother before they started playing the game, and a lot of them were "casual" gamers, so they never quite clicked.
In order of the 4 drop-outs:
* One person quit because his "trivia nights at the bar" at his work had been scheduled on the same night as the game.
* One person quit because he didn't like all but two of the other players. :/
* One person quit because he decided he wanted to watch some TV show with his wife on the same night as the game. Also, he too didn't like one of the other players.
* One person quit because it didn't work with her schedule... she got up at 5:30-6:00ish for work and the games ran until 10 or 11 on the previous night. (She tried it for 12 sessions, then started complaining before she quit, but that was the only night some of the other people could play.)
Now, obviously, in addition to all this, my campaign must not have been that compelling or people would've GLADLY dropped out of some dumb ol' "trivia night at the bar" and "watching TV with your loved ones" in order to play D&D... right? I think? :/
Well, anyway, nobody ever complained specifically about my DMing, except one person who said that I was spending too much time letting people split up into individual groups when they went into town and stuff. ("I go to the weaponshop!... I go to this temple!... I go to that temple!... I go pick pockets!...") Afterwards, I tried to cut down on this, but he (drop-out #2) never showed up again, so he didn't get the chance to see the "fruit" of my efforts. Oh well...
Jason