I had a player like that *once* in 2e. I finally got fed up and started casting his rolls for him. He didn't seem to mind that too much.Morrus said:I have one player who takes ages every single time to add up his bonuses and rolls. Thing is, he knows the rules, and his mathematical skills are just fine. Buit every round it's "Oh, he's making an attack roll... everyone go for a walk for a while or something!"
You just hear this stream of numbers from him... 17..9...23...2...31... you don't know whether these numbers are rolls, modifiers, totals or subtotals, they just go on for a while then stop. And I have to say something like "So that last number in the series was your total attack roll, right?" in the hope that, in the absence of any other indication, that was, in fact, the last number!
Then comes the damage roll... which takes even longer... and, with multiple attacks presented in a stream of numbers muse format, makes it hard to determine which numbers are damage rolls, which are modifiers, which are totals, or even how many separate damage rolls are there or if he's added them all up. Gah!
God knows where it all comes from!
Based on your comments in this thread in particular - absolutely you are.MerricB said:Am I an atypical DM?
Lockridge said:Thanks idol mind,
Our group has tried index cards. But perhaps its a question of discipline for our group. Although we've tried it we are not always consistent and don't keep the cards up to date. Often the spellcasting players don't have the time or don't take the time to keep their quick-reference stuff current.
two said:<snip>
Prep time is brutal for levels 6+. Create an NPC Wiz who doesn't suck (level 10, say), get the spells/theme picked, get DC's, get skills, get equipment, get level up bumps, get rough skill set, get hp's... then do rough tactics, special tactics, defensive spells, common buffs... then you have to make the apprentice(s).
Yes you can handwave a lot of it. But if you really want a legitamite (tough) well defended sensible good-feat choice wiz/sorcerer/cleric/etc NPC it takes a long time. 30 min? 1 hour? at levels 10+ it's often more than an hour. This isn't fun for many.
<snip>
You baldly and blandly assert this. D&D 3.5 is the most complex game ever published (with regards to number of rules and page count). There are not a few variables. There are hundreds of variables. Even to do something like stun an opponent you need to know how the stun is delivered (hit? what is the bonus to hit? is it tough or melee) and the stun DC. Is it a spell? Does casting it provoke AOO in this case? Does the dwarf get a special racial bonus against the spell (yet another variable)? What is the effect if any for a made save. And if you do fail, what does "STUN" actually do in the game (look it up, likely).
<snip>
You might think people are complaining overmuch about slow combat... and your "defense" is to claim simplicity for D&D...
D&D is not simple nor straightforward; particularly at levels 6-8+. Above level 15, it can be an absolute nightmare, even with players/GM focussed on speed.
If you have managed to tame this complexity and it works well for you and your group: fine.
You might even want to give us some tips at speeding up combat.
But don't try to tell us D&D isn't a huge, complex game!
Not the pizza, that's for sure. Usually if a combat gets ugly-long per round, it's the complexity of the situation causing it...spellcasters on both sides using area-effect spells, large party vs. lots of opponents, or whatever. Usually, though, people don't mind as long as things are happening and there's dice to roll.MerricB said:I'm curious, though: why do your rounds take so long? Number of players? Level of campaign? Ordering a new pizza in the middle of each?
Arnwyn said:Based on your comments in this thread in particular - absolutely you are.
You run a lot of D&D... a lot. Further, you yourself admit that "there's no doubt that (you) assimilate rules quicker than many people". My personal opinion is that you might be closer to the "sloppy" DM that another poster alluded to (though I'm loathe to use the word "sloppy", but instead "unambitious and cookie-cutter"), based on your comments that you refer to the DMG tables rather often.
But then again who knows, considering the entire gaming population? Since there is, of course, no statistics it's all just wild conjecture.
MerricB said:My records tell me I've run 57 D&D sessions in the first 8 months of this year, or almost two a week. (Session length is about 4 hours).
Chainsaw Mage said:Ah, to be single again. [smiles wistfully]![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.