I'm not a big fan of linear "but thou must" plots. At all. They're rarely, rarely needed, and like mal said above, as a DM it's ultimately a lot more fun to tell a story "with" your players than "to" them. If they want a story told to them, they can just play a CRPG.
But even if you're gonna do one, saying to the players, hey, I'm gonna throw you guys a plot hook, help me out here and have your guys play along, is a hundred times better than rigging things so the characters are forced to follow the plot hook.
Seriously, interesting situations, NPCs with interesting motivations, and some cool setpiece ideas for fights (that might or might not come up) are all you need for a story to 'just happen'.
Not even with new players, especially with new players! They don't have any preconceptions, they're gonna have neat ideas you didn't expect, and if you beat that down in favor of "But I prepped this so you're gonna do it, now here's the plot", both they and you will be missing out.
I'm not trying to lecture you, but seriously, consider it -- I really do think it'll be less stressful for everybody involved.
But even if you're gonna do one, saying to the players, hey, I'm gonna throw you guys a plot hook, help me out here and have your guys play along, is a hundred times better than rigging things so the characters are forced to follow the plot hook.
Seriously, interesting situations, NPCs with interesting motivations, and some cool setpiece ideas for fights (that might or might not come up) are all you need for a story to 'just happen'.
Not even with new players, especially with new players! They don't have any preconceptions, they're gonna have neat ideas you didn't expect, and if you beat that down in favor of "But I prepped this so you're gonna do it, now here's the plot", both they and you will be missing out.
I'm not trying to lecture you, but seriously, consider it -- I really do think it'll be less stressful for everybody involved.