Ahnehnois
First Post
XP has always been something that a lot of people ignored and that the rest of people tend to modify substantially (check the various ENW polls on the subject). XP is hardly a core D&D mechanic, nor is it a particularly successful or important one. Attack rolls are foundational to D&D's approach and are not really an appropriate comparison.There is going to be, and I would argue there has to be, a baseline mode of play. A foundation, if you will, upon which the modularity we are expecting in Next to rest. In this quote and a couple others you seem to be advocating for things that are certain to be in the baseline to be inherently optional. I would guess that it is as likely for XP for defeating monsters to be optional as making an attack roll determine if you hit to be optional. I.e. you can play that way, but it is on you to do the work to change your game.
If they really assume that the average D&D group will use one XP system, the one in the book, they're in for a world of trouble.
You did see the detailed response I wrote after that, right?So by dismissing a very valid question about the effect on xp rewards for tougher monsters cause you don't care is tangential, at best, to the thread topic.
I do have some experience with 2e; I just don't own any of the books. That being said, my perspective is my perspective. I don't know or care what D&D was before I was born (1985), and I'm pretty clear about that. You could say that perspective is limiting because I don't understand all of D&D's history, but it also brings something that ENW doesn't have a lot of: a younger voice. The average age on these boards is significantly older than me.In an unrelated aside, if your only experience with D&D encompasses versions released by WoTC then you are going to continue to go astray with a large portion of the ENWorld community when you make assertions of "historically" that were only true for 3.x.
Many D&D players do not have experience with pre-WotC D&D. Virtually any new players recruited now don't have such experience. Conversely, almost all D&D players, new and old, have significant experience with 3.X in some sense, either as D&D or as PF, even if they went back to old school or now play 4e or a non-D&D rpg. It makes a lot of sense to use that as a point of reference.
Commonly, edition warriors have tried to posit 4e as the game for the 'cool kids', one that somehow attracts the youth that this hobby desperately needs. They have likewise tried to paint players of 3.5, PF, or various pre-WotC systems as old, cantankerous, inflexible, and unreasonable. They dismiss any number of mechanical issues on that basis, apparently believing that anything new is good, and anything older than 4e is obsolete. They're wrong, and they're killing the hobby. Thus, I feel it rather important to articulate the views of someone who is not old enough to remember old school D&D, let alone be nostalgic for it, who used to call the local WotC store the day the new splatbook arrived and liked the company and the brand, but nonetheless doesn't like WotC's recent creative and business decisions, not because they're new, not because I have some bias against them, but because they suck. I want 5e to be good. Not new, not old, good.
Like anyone, my opinion reflects only my experiences and perspective, but I try to say things that need to be said.