Ahnehnois
First Post
Well, there's a non-sequitur. I also like adventure and story. That's why I don't need encounter-based balance, because encounters balanced around a mechanical standard are neither adventurous nor a particularly interesting story. The story comes out of a diverse set of possible outcomes, not "the creature fights for 2-6 rounds before being killed". "Predictable" and "adventure" are words that don't go together well. And if anything, I think most players appreciate the continuity of knowing that monsters are subject to the same rules they are (and I don't know of any "boss" PCs).Some of us DMs like to have convenient levels (and in the absense of flatter math, caste labels) to make combat more predictable from behind the DM screen.
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Most players I know like continuity, and frankly I like adventure and story more than chargen.