Lanefan
Victoria Rules
Can't speak for anything official, but in my game magic-grade ink (much higher quality than ordinary run-of-the-mill ink) costs about 20 g.p. per page, and each spell has a page count that varies from 1 to - in at least one case - over 80; with most being in the 5-20 range.Yeah this is true, completely depends on how much loot they have. If they're already loaded this debate is kind of pointless.
Still, I really don't understand this campaign's "ink cost." Even if you're writing pages and pages of spells, you're not going to use much more than a couple of bottles of ink.
That said, training - and associated fees and charges - is a thing in my game and always will be; and you don't get new spells (or even the extra slots) until you train, but when you do train the cost of the new spell is built in. For fairness, the training fees work on about the same baseline for all classes even though in the fiction it's kinda difficult to justify it for ordinary Fighters.
And with very rare exceptions usually involving Fighters, training can't be done in the field.
This could be the seed for a great backstory and long-term plot, but rather than a single BBEG you're up against what amounts to a worldwide corporation or cartel (think SPECTRE but without Blofeld as a central leader), with the heroes' goal being to bring literacy - and therefore education - to the masses!So even if this setting is a desert and ink is really rare, it's really weird to imagine someone walking up to a traveling merchant and saying "Hi, I'd like three bottles of ink!" and then dropping a big bag of gold coins in exchange. Hell HP would be jealous of prices like that (and HP has an ink monopoly for their printers!)
Though the more I think about it, I kind of like the idea of a global cartel that limits the output of ink and therefore all writing, using that power to control transfer of information and shoring up its own money/power. A Facebook/HP amalgamation.