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Amber Players or GM's

Shallown

First Post
I was wondering how many Amber DRP people were on the boards.

So pipe up and let me know and just so this isn't a one word reply. A more detailed question.

How does having played or GM'ed Amber DRP affected your D&D playing/GMing?
 

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I ran a two-year Amber game. It was a blast.

It hasn't affected this game, but it will effect the next one. After I get the Epic-level rules, I may very well set a game in the Golden Circle.
 

I'm an Amber player!

Well, actually, I own the rulebooks and I love the setting and want to play, but I can never find any players. So I am limited to once a year at the Black Road Con. :(
 
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I think Amber's great! It's very "Paranoia", though; I don't think I've ever played a game that actually involved teamwork. And boy, do you have to have an unbiased GM....
 

I ran a 3.5 year campaign, and still run a weekend-long scenario about once a year.

Its hard to say how it affected my gaming, but I guess it showed my that an epic, multiple-plot, massive NPC campaign is possible, but very time-consuming to run :)

It also gave me a lot of experience in plotting and tailoring the plot to the PCs, because plots are alfa and omega in Amber. I still use some of the techniques I developed there.

Apart from that its only the nostalgia of thinking back on the good ole' days when I really had time to burn on GM'ing.

.Ziggy
 

Lucky cat

Piratecat said:
I think Amber's great! It's very "Paranoia", though; I don't think I've ever played a game that actually involved teamwork. And boy, do you have to have an unbiased GM....

You are one lucky cat! I've been running Amber games off and on since it was published and usually my players work together and are all nice to each other. Aargh!

And now my wife wants me to run an Amber game, but most of my available players are lost in a player driven game. My wife and the remaining player are not interested in playing in a game that includes character vs. character plotting and combat.

Oh well, back to working on my new D&D 3e campaign. <sigh>
:(
 

Pheonix

I Know How you feel. I play/run once a year at Ambercon which is my only con since it saps my fun money for a year.

PirateCat

Amber does have a lot of requirements compared tosome games. Trust is one. Players being motivated is another. That is the one preventing me from running a game now. My players trust me just they are a little lost when cut loose to roam.

Ziggy

Running NPC motivations and multi level planning becomes an important skill. Also I think my Judging on the fly skill has a synergy bonus as well.

ShadowSmith

My players usually work together but I love that the game doesn't discourage a little conflict and I love trying to tear the group apart and such through NPC's not becuase I am mean but I think it forces the players to make moral decisions in the grey areas. D&D is sometimes just to clear cut for that to work out.

I really want to run an Amber game but as I said above, My players lack the self motivation. I'm working on that though.

Thanks for the replies so far.
 

I ran a game briefly but the amount of planning I had to do made it impossible to run my dnd game at the same time, so I ended up giving up on the Amber game. Also, it was really hard to get the various members of the group together. Oh well!
 

I've run one-shot games at conventions for the past seven or eight years, and I played in a two-year-long campaign that ended two years ago. My handle here on the ENBoards comes from my character's name in that game... it was a blast. :-)

Running Amber has actually spoiled me for running other games. I have trouble dealing with "interruptions" like dice and other system elements when I'm trying to run the game. Things tend to be more exciting when there's no break in the action to roll dice and consult stats on your character sheet.

- Eric
 

Amber hasn't changed my playing style at all, but I am running a game occasionally, and I think it's helping my gamemastering some. I find after trying to keep the plotline and NPC's in mind while coping with the unpredictable actions of the PC's, D&D seems much less scary.

Oh, and one more thing...

My wife and the remaining player are not interested in playing in a game that includes character vs. character plotting and combat.

That's not true! Some of the characters I want to play are very sneaky and manipulative, and would be perfectly willing to stab the other players (and NPC's) in the back. And they're even combat effective. Whereas your characters are usually nice, fair and trustworthy.
 

Into the Woods

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