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Amber Players or GM's

I played in a game for about two years. It is one of the few game systems that my wife will play in, she prefers to role-play and describe her action and let the GM figure out what happens. She also love Castle Falkenstein and Theatrix.
 

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I've played in two Amber games: one was the best roleplaying experience of my life, the other was a colssal waste of time and effort.

Some observations from my limited experience:

• Be very, very discriminating. Amber has few safeguards against twinks, powergamers, or metagamers. These people will ruin an Amber game faster than you can say, "Ghostwheel". Only invite the cream of your gaming circle. Better yet, invite a few *non-gamers*.

• Watch how the players conduct themselves at Auction. It's often an accurate preview of what the game as a whole will be like. Troublemakers at Auction will invariably be troublemakers in-game!

• Plot is overrated. It's often better to simply dump characters in an interesting situation and see what develops rather than always worrying about forwarding the plot. The characters come first.

• If you can get in the groove of 'creating a story' rather than 'playing a game', you're halfway there.

• If you're a player, you must have complete and utter trust in your GM. Unlike many RPG's, you are *not* playing against your GM...you;re playing against the other players ;)
 

Amber, what sweet memories. I loved the book and the workings of the world. We made up and played a diceless Amber game before the second series was even finished. I never thought diceless could catch on. We actually created it because we were too lazy to create a number based rule system. I have bought the actual published game and like it, but have found no one to play it with :(

Anyway I loved playing it. My childhood gaming friends and I were never into rules but more into story and plot which is one reason I have a hard time with 3E. Boy, D&D players love rules. You would think everyone was a practicing lawyer. But now I am alone my distaste for rules and play 3E, you gotta game!
 

I played/ran in a campaign for 3 years (I ran it for about a year's time). Great game.

It really affected my DMing abilities; made them much better with regard to running intrigues, multiple plot-threads, villians, shades of grey characters, and just making things interesting.

One session we ran (with multiple DMs) had about 13 people participating. Amazing game!

Cheers,
Taliesin, eldest son of Prince Corwin and Lady Morgana of Chaos.
 

My little brother stole my books, and won't give them back! Not that I want them, he's wore the poor things out (I bought the stuff the first year it came out!)

I was invited to run Vampire after people saw my Amber skills. But for some reason it didn't gel, perhaps I wasn't that impressed with the whole vamp thing. I LOVED Mage though and wore out a book on that too. :)

Ambercon is STILL going on! I didn't even know that Phage Press was still around, they still owe me an English translation of the Tarot cards I bought!

Did it affect my GMing, yep! Not much phases me on improv, except games where the opponets have to have a lot of stats. DND being one of them. The looser the rules, the more Amberish I get.

I got spoiled as a player, though. If a GM follows DND magic by the letter, I go nuts -- no elbow room.

So somebody post up some contact info on Phage Press, I want my product!
 



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