Ruin Explorer
Legend
Dark Sun would be the most exciting setting for me, closely followed by Planescape.
However, it scares me a great deal when Michele from WotC tells us that Bill Slaviscek is "keen" on Dark Sun, and when he's clearly "in charge" of this idea of making everything "totally core D&D".
Why?
Because Bill Slaviscek is responsible for "Dark Sun: Revised and Expanded", which, to me, was one of the greatest setting-guttings in the history of disembowelling settings. It wasn't so much "revised and expanded" as made lamer, much happier, and more compatible with normal AD&D.
So I have to suspect any 4E Dark Sun would probably incorporate all the idiocy from "Revised and Expanded", and serve that up with a giant wedge of "totally core D&D", meaning that, of course, Defilers couldn't be the same thing as Wizards only more powerful, as that wouldn't be portable now, would it! And of course, "core D&D" features Paladins, Bards, Druids, "Holy Light"-type Clerics, and so on, so they simply HAVE to have a place in Dark Sun! <shudder>
Oh well, at least a part of the idea of Planescape was "tie all the settings together, you can be anyone from anywhere", so the "totally core D&D" thing would probably actually enhance that, if anything.
However, it scares me a great deal when Michele from WotC tells us that Bill Slaviscek is "keen" on Dark Sun, and when he's clearly "in charge" of this idea of making everything "totally core D&D".
Why?
Because Bill Slaviscek is responsible for "Dark Sun: Revised and Expanded", which, to me, was one of the greatest setting-guttings in the history of disembowelling settings. It wasn't so much "revised and expanded" as made lamer, much happier, and more compatible with normal AD&D.
So I have to suspect any 4E Dark Sun would probably incorporate all the idiocy from "Revised and Expanded", and serve that up with a giant wedge of "totally core D&D", meaning that, of course, Defilers couldn't be the same thing as Wizards only more powerful, as that wouldn't be portable now, would it! And of course, "core D&D" features Paladins, Bards, Druids, "Holy Light"-type Clerics, and so on, so they simply HAVE to have a place in Dark Sun! <shudder>
Oh well, at least a part of the idea of Planescape was "tie all the settings together, you can be anyone from anywhere", so the "totally core D&D" thing would probably actually enhance that, if anything.