WotC_Miko said:
Heh. Henry (and others): considering Bill's well-known fondness for Dark Sun, there's no question that it's at the top of the list for consideration. We've been thinking about ALL of our worlds and how they'd best be presented with the new edition.
Dronehound: v. good thinking re: Birthright. I'm on the same page.
Of course, I remain a Planescape advocate. And Al-Qadim is dear to me as well.
Can't do everything at once, but it's all on the list!
I've got a couple questions. I hope you don't mind. I understand that some things about the settings will have to be forced into the 4E mold (like cosmology changes. No great wheel in Planescape, Spelljammer probably in the Astral Sea, etc). But will campaign settings be forced to have everything available in 4E available in them?
For instance, I'm no expert on Dark Sun, but if I understand right, there aren't any Orcs or Dragons in it. Will a revitalized Dark Sun be forced to include Orcs and Dragons? Will it have to include other races which didn't exist because they'd been exterminated in the setting? Ravenloft is another setting which derives some of its flavor from the things it doesn't include. It doesn't have Orcs or Dragons, either, and the setting is better for it. Will a 4E Ravenloft have to include anything and everything available in D&D 4E?
Personally, I hope not. Orcs and Dragons running rampant in Ravenloft would just detract from the setting (as would Dragonborn player characters). Besides, I think you folks have a lot to gain by not only maintaining the differences the various settings have, but embracing them. It's an opportunity to show just how many different campaign concepts the 4E rules set can encompass, as well as an example for DM's of how they can create their own campaigns by not only adding things, but subtracting things as well. I'm fine with a blurb that says that DM's can add anything they want to their version of the setting, but personally I'd prefer it if many of the elements of the setting which defined them remained intact, even if it means the campaign guide makes no mention whatsoever of certain monster races, classes, or player races, or even discourages their use in the setting.
Nevermind that each setting can bring interesting things to the table for 4E gameplay, as well as accentuating certain aspects of 4E gameplay. Dark Sun, for instance, doesn't just have new player races and classes to offer, although it does have plenty of that (player character rules for Muls, Thri-Kreen, and Half-Giants would be fantastic, as would be rules for Defilers). It also provides an opportunity to create rules for running desert based campaigns, and a chance to create options which are appropriate for characters in such a setting (like providing balanced alternatives to wearing armor).
Ravenloft, likewise, has similar to offer in that regard. In addition to introducing new races like the Caliban, Vistani and Half-Vistani, it's also an opportunity to introduce more indepth psychological rules into 4E, like horror and insanity. Not to mention curses. It'd also be a great opportunity to possibly expand on your "Social Combat" rules.
And in Birthrights case, it'll give you the opportunity to create a system for mass combat rules and rules for governing kingdoms (not to mention the possibilities of playing in a "super-heroic" fantasy campaign with Blooded characters). There's lots of possibilities, there. I just really, really hope that those settings aren't forced to fit into the 4E mold in every way. Hope I didn't ramble to much, here. Thanks a bunch!
