Implements: Wands, though there are things called Songblades which count as Bard implements, and some(though not all) magical instruments can be used as an implement. Primarily wands though.
I can live with that without crying.
Sounds like the powers are very musically inclined in name. Any "perfomance" type mechanics mentioned outside of powers/combat?
what sorts of proficiencies/number of skills? Same hitpoints etc as other leaders?
A lot of effects which slide allies. Remind me- can you refuse a slide that you do not want? I don't think this will be a problem at the table if you can't, because I permit table talk, and my players aren't jerks. "Want me to slide you?" "No." But I can see it being an issue for people on the internet tubes.
Wot? I read that you can cast a bard ritual without expending components. What's this about standard actions?and can cast "Bard" rituals as a standard action 1-3 times per day)
And again another awesome class that I would play in an instant
To bad that we didn't get to see some weapon-powers since I always pictured the Bard to be a mixture of Martial and Arcane Class (attacking with Weapons and Charming with spells). But I am quite sure that they concentrated on Implement Powers in this Article so that we can playtest them already.
Hmm... I just wonder if you count as a martial Class if you multiclass to a Rogue. That would enable you to become a Bard-Rogue Whip Master (Weapon-Multiclass needs you to be a Martial Character)
The Song of Rest is weak IMHO since in my experience you usually use your leader-healing in the restphase (10 minute Rest versus 5 minutes is normally not a problem). If the song would be as strong as Majestic Word at level 6+ then it would be awesome but at the moment I would only see use at low levels and if the whole group is down (where you might need half a dozen or more Healing Powers and therefore 30min+).
I can just see him standing in the back, waving his baton, and insisting he be called Maestro.