Mearls tweeted barkskin + shield = 18. Figure that one out
What? I think "Your AC can't be less than 16" is pretty simple and clear. I wasn't aware that there was any confusion there at all.
A concentration spell constantly up is powerful, but it depends on the spell.
Barkskin seems to be clearly worded to me, your AC can't be less than 16 no matter what armor you are wearing.
Mearls tweeted barkskin + shield = 18. Figure that one out
Mearls tweeted barkskin + shield = 18. Figure that one out
Many of the ambiguities are discussed in this thread, which has been active for the past 9 days.
To give a sample of the issues:
imagine a Dex 18 fighter +Barkskin. AC= 16 or 20?
Dex 18 fighter + leather armour and shield. AC= 18, 20 or 22?
Then there is cover...
Hmm, I see your point.
I still think it's easy to answer, though; your AC is whatever you would have without barkskin or 16, whichever is higher. At least, without reading that thread, that's my take.
b. Barkskin the spell requires concentration -- it's the only curb on the spell that exists. An amulet, which doesn't require concentration? That's an always on concentration spell -- much much better than the spell itself.
That's because it's natural armor, and natural armor in 5E works by giving you a new formula for calculating AC rather than modifying any existing formula. It only ever works if the value of the natural armor is better than what you would get from some other formula.Most replies do not seem to be geared to making it like a ring of protection, +1 AC.
I plan on being careful (what with bounded accuracy and all) but we are converting some of our magical items, in our homebbrew, and an amulet of natural armor is one such item.
I intend on having it set your base (or natural armor) to 11. This should not be any more overpowering or of bounds than a +1 Ring of Protection (which also helps saves).
Any thoughts?
That's because it's natural armor, and natural armor in 5E works by giving you a new formula for calculating AC rather than modifying any existing formula. It only ever works if the value of the natural armor is better than what you would get from some other formula.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.