My players encountered Juiblex and the Wizard asked to intentionally fail the DC 15 Intelligence check in order to teleport the demon lord, and himself, somewhere other than where they were. In the flow of the game, I wasn't able to quickly locate a rule on intentionally failing magic item stat checks. I ruled it was ok and the Wizard and Juiblex ended up in the Astral Plane. Next round the Wizard won initiative and Plane Shifted back. Demon-be-gone!
Can someone point me to RAW regarding intentionally failing DCs?
"While wearing this amulet (check), you can use an action (check) to name a location that you are familiar with on another plane of existence (check-Astral Plane was the target). Then make a DC 15 Intelligence check. On a successful check, you cast the plane shift spell. On a failure, you and each creature and object within 15 feet of you travel to a random destination. Roll a d100. On a 1-60, you travel to a random location on the plane you named. On a 61-100, you travel to a randomly determined plane of existence."
Can someone point me to RAW regarding intentionally failing DCs?
"While wearing this amulet (check), you can use an action (check) to name a location that you are familiar with on another plane of existence (check-Astral Plane was the target). Then make a DC 15 Intelligence check. On a successful check, you cast the plane shift spell. On a failure, you and each creature and object within 15 feet of you travel to a random destination. Roll a d100. On a 1-60, you travel to a random location on the plane you named. On a 61-100, you travel to a randomly determined plane of existence."