jdrakeh
Front Range Warlock
In my Shadows Over Arkham campaign, I took some care to flesh out the society of the City State as it appears therein (including government offices, common professions, etc) and used this to hook the charcters into a story arc.
Currently we have one Witch Hunter (magic use is regulated in the city state of Arkham), one Wizard (a travelling scholar), and recently added a Ranger (who was being chased through the surrounding Whisper Trees by a patrol of Crown Knights who stumbled across him poaching).
The Witch Hunter answers to the Burgomeister (in charge of the City Guard), who asked him to investigate the assinations at nearby Thunderhold. As a favor to an undisclosed party, the Witch Hunter was asked to take the [Elf] Wizard along in order to observe. Enroute to Misty Mountain via the Old Road, these two PCs stumbled across the Ranger.
Ironically, the first two PCs ended up in a tavern prior to their departure from Arkham, but they didn't meet there (the Wizard was staying at a friend's* tavern).
*See the SoA character creation guidelines for infor on Friends, Contacts, and Enemies. I let the players define three of each prior to the start of play, providing me with plenty of hooks to avoid "We meet in a tavern" and other such deus ex scenarios.
Currently we have one Witch Hunter (magic use is regulated in the city state of Arkham), one Wizard (a travelling scholar), and recently added a Ranger (who was being chased through the surrounding Whisper Trees by a patrol of Crown Knights who stumbled across him poaching).
The Witch Hunter answers to the Burgomeister (in charge of the City Guard), who asked him to investigate the assinations at nearby Thunderhold. As a favor to an undisclosed party, the Witch Hunter was asked to take the [Elf] Wizard along in order to observe. Enroute to Misty Mountain via the Old Road, these two PCs stumbled across the Ranger.
Ironically, the first two PCs ended up in a tavern prior to their departure from Arkham, but they didn't meet there (the Wizard was staying at a friend's* tavern).
*See the SoA character creation guidelines for infor on Friends, Contacts, and Enemies. I let the players define three of each prior to the start of play, providing me with plenty of hooks to avoid "We meet in a tavern" and other such deus ex scenarios.


