Tequila Sunrise
Adventurer
A lot of us complain about the cliched 'you all meet up in a tavern looking for work' campaign start, and with good reason. For experienced gamers, it's old and stale. However, I sometimes find it hard to come up with good alternatives to the tavern scene. I've come to realize that maybe this is because of the way we play d&d; that is, we often play it still holding on to our modern sensibilities. Need a job? Go pick up the want ads/town bulletin at the local mom & pop's/tavern!
In a medieval world, everyone already has a job from the day that they're born. They train thru childhood and when deemed ready to start working by their superiors, they are assigned a specific place to work. No want ads, no resumes, no references. So I've been thinking, has anyone tried starting a campaign in this vein? Say, starting out an 'adventuring party' in their backwater human hamlet; so that they all have to be human (or perhaps a 1/2 breed) and a 'standard' class (fighter, cleric, druid, ranger, wizard) and don't need to meet up in the tavern because they already know each other and already have a job/mission given them by the town elders. In order to accomplish this mission, they soon must leave for distant and exotic lands; as they visit other nations and cultures, more options become available to them.
This situation might be similar to certain electronic rpgs (FF is the one that I've played): the group encounters a specific character in their journeys, and the DM announces (possibly after the PCs get to know the NPC) that a player can 'trade out' a current PC in exchange for the new one.
Or the situation might be simpler: upon arriving at a new community that has new/exotic races after a long and harrowing trek, the DM announces that any players are welcome to create new PCs using this culture's race and class options.
Anyone ever done this? Have any comments anyway?
In a medieval world, everyone already has a job from the day that they're born. They train thru childhood and when deemed ready to start working by their superiors, they are assigned a specific place to work. No want ads, no resumes, no references. So I've been thinking, has anyone tried starting a campaign in this vein? Say, starting out an 'adventuring party' in their backwater human hamlet; so that they all have to be human (or perhaps a 1/2 breed) and a 'standard' class (fighter, cleric, druid, ranger, wizard) and don't need to meet up in the tavern because they already know each other and already have a job/mission given them by the town elders. In order to accomplish this mission, they soon must leave for distant and exotic lands; as they visit other nations and cultures, more options become available to them.
This situation might be similar to certain electronic rpgs (FF is the one that I've played): the group encounters a specific character in their journeys, and the DM announces (possibly after the PCs get to know the NPC) that a player can 'trade out' a current PC in exchange for the new one.
Or the situation might be simpler: upon arriving at a new community that has new/exotic races after a long and harrowing trek, the DM announces that any players are welcome to create new PCs using this culture's race and class options.
Anyone ever done this? Have any comments anyway?


