Inspired by hong's combat-oriented Charisma feats, here are some more feats intended to decrease the "dump factor". Comments are welcome and appreciated.
Call to Battle [General, Fighter]
Your heroic fighting spirit spurs your comrades to action.
Prerequisites: BAB +1, Cha 13+
Benefit: At the start of battle, you and any allies who are within 30 feet of you and can see you gain a +1 morale bonus to their initiative roll. This benefit is lost if you are stunned, helpless, unconscious, or under the influence of a fear effect.
Call to Glory [General, Fighter]
Your heroic fighting spirit encourages your comrades to make daring, risky attacks.
Prerequisites: BAB +4, Cha 13+, Call to Battle
Benefit: You and any allies who are within 30 feet of you and can see you may choose to subtract a number from their armor class and add the same number to all melee damage rolls. This number may not exceed your Charisma modifier. The penalty on armor class and bonus on damage applies until the character's next action. This benefit is lost if you are stunned, helpless, unconscious, or under the influence of a fear effect.
Call to Sacrifice [General, Fighter]
Your heroic fighting spirit inspires your comrades to fight as a team.
Prerequisites: BAB +4, Cha 13+, Call to Battle
Benefit: You and any allies who are within 30 feet of you and can see you may ignore the "to hit" roll required when using the "aid another" action. This benefit is lost if you are stunned, helpless, unconscious, or under the influence of a fear effect.
Call to Victory [General, Fighter]
Your heroic fighting spirit inspires your comrades to fight with divinely inspired battle prowess.
Prerequisites: BAB +8, Cha 15+, Call to Battle, Call to Glory, Call to Sacrifice
Benefit: You and any allies who are within 30 feet of you and can see you gain a morale bonus of +1 on their attack rolls and a morale bonus of +1 on saving throws against fear effects. This benefit is lost if you are stunned, helpless, unconscious, or under the influence of a fear effect.
Call to Battle [General, Fighter]
Your heroic fighting spirit spurs your comrades to action.
Prerequisites: BAB +1, Cha 13+
Benefit: At the start of battle, you and any allies who are within 30 feet of you and can see you gain a +1 morale bonus to their initiative roll. This benefit is lost if you are stunned, helpless, unconscious, or under the influence of a fear effect.
Call to Glory [General, Fighter]
Your heroic fighting spirit encourages your comrades to make daring, risky attacks.
Prerequisites: BAB +4, Cha 13+, Call to Battle
Benefit: You and any allies who are within 30 feet of you and can see you may choose to subtract a number from their armor class and add the same number to all melee damage rolls. This number may not exceed your Charisma modifier. The penalty on armor class and bonus on damage applies until the character's next action. This benefit is lost if you are stunned, helpless, unconscious, or under the influence of a fear effect.
Call to Sacrifice [General, Fighter]
Your heroic fighting spirit inspires your comrades to fight as a team.
Prerequisites: BAB +4, Cha 13+, Call to Battle
Benefit: You and any allies who are within 30 feet of you and can see you may ignore the "to hit" roll required when using the "aid another" action. This benefit is lost if you are stunned, helpless, unconscious, or under the influence of a fear effect.
Call to Victory [General, Fighter]
Your heroic fighting spirit inspires your comrades to fight with divinely inspired battle prowess.
Prerequisites: BAB +8, Cha 15+, Call to Battle, Call to Glory, Call to Sacrifice
Benefit: You and any allies who are within 30 feet of you and can see you gain a morale bonus of +1 on their attack rolls and a morale bonus of +1 on saving throws against fear effects. This benefit is lost if you are stunned, helpless, unconscious, or under the influence of a fear effect.