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An anti-dump stat CHA feat chain

Tony V: We've been looking at yours. We like the first two, but the third seems a tad light on the Prereqs for what it does.

Mind if we do a similar borrow/edit/post action with yours?
 

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Jerrid Al-Kundo said:
Tony V: We've been looking at yours. We like the first two, but the third seems a tad light on the Prereqs for what it does.

Mind if we do a similar borrow/edit/post action with yours?

Well, I didn't follow the usual convention of listing the pre-reqs of pre-reqs, doing it that way, it looks like this:

CHA 15+, BAB 10+, Spectacular Strike, Weapon Display, Weapon Focus, 3+ Ranks of Perform

Making it the 4th feat in a chain that can't be taken before 10th level, for fighters, 12th for other warrior types, and 15ths for most others...

That's higher pre-reqs than Great Cleave or Whirlwind Attack.
 

Tony Vargas said:
Well, I didn't follow the usual convention of listing the pre-reqs of pre-reqs...
Oh, we figured that one. Even written out, it seems rather light... The Feat allows you to go again and again and again...

Kinda reads as, "Bag of Rats no longer required.";)

I don't know if we'd use that one; It seems almost to be a merging of the previous Feats with another chain (likely the Cleave chain). Kinda like a Martial Arts Mastery Feat.

At any rate, I'd like to adopt the others like I did Spenser's... We're still considering Contemptuous.

Kewl?:D
 

here are abilities from my noble/general (other tread). Some are too much a feat, but ajust...


New intimidate skill

Will test. Dc is intimidate total.
Works on same level or less
If compelled to attack, contest of intimidate
-5 per difference of size
+ (x2 parties ratio). Ex:100 vs 10 = +20) for commoners and those 5 levels + less than you.

feats:

Remove Fear (prer Intimidate/command 5, as the spell)

At level 3, can only cure frightened state. At level 5, panic. At level 10, everyone within 30’.
Roll: 10 shaken, 15 frightened, 25 panicked. Take 10 rounds to protect and 1 round to grant another save.


Cause Fear (Prer: intimidate 10)
As the spell (save vs intimidate total). Shaken: same as cause fear, only cause a shaken state

Scare (Prer: intimidate 10)
As the spell (save vs intimidate total)

Daze (prer. Intimidate 15)
As the n0 spell. Duration: 1 round/level. Save vs intimidate total. Mass daze: affect any enemy 10’ around the noble.
 

here are abilities from my noble/general (other tread). Some are too much a feat, but ajust...


New intimidate skill

Will test. Dc is intimidate total.
Works on same level or less
If compelled to attack, contest of intimidate
-5 per difference of size
+ (x2 parties ratio). Ex:100 vs 10 = +20) for commoners and those 5 levels + less than you.

feats:

Remove Fear (prer Intimidate/command 5, as the spell)

At level 3, can only cure frightened state. At level 5, panic. At level 10, everyone within 30’.
Roll: 10 shaken, 15 frightened, 25 panicked. Take 10 rounds to protect and 1 round to grant another save.


Cause Fear (Prer: intimidate 10)
As the spell (save vs intimidate total). Shaken: same as cause fear, only cause a shaken state

Scare (Prer: intimidate 10)
As the spell (save vs intimidate total)

Daze (prer. Intimidate 15)
As the n0 spell. Duration: 1 round/level. Save vs intimidate total. Mass daze: affect any enemy 10’ around the noble.
 

Hey Jerrid -- sorry I didn't respond earlier to your request. I was having trouble accessing the boards yesterday and the day before. Sorry 'bout that. Anyway, if you want a place to linkback to, my website is here. My real name is there, too.

- Evan
 




Jerrid Al-Kundo said:
Oh, we figured that one. Even written out, it seems rather light... The Feat allows you to go again and again and again...

Um.. the 'Benefits' section starts "Once per Round..." It's like Cleave - though you may meet the requirements to use it more than once in a given round, you only get to actually use it once. And, no, there Shouldn't be a 'Great' version... ;)
 

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