here are abilities from my noble/general (other tread). Some are too much a feat, but ajust...
New intimidate skill
Will test. Dc is intimidate total.
Works on same level or less
If compelled to attack, contest of intimidate
-5 per difference of size
+ (x2 parties ratio). Ex:100 vs 10 = +20) for commoners and those 5 levels + less than you.
feats:
Remove Fear (prer Intimidate/command 5, as the spell)
At level 3, can only cure frightened state. At level 5, panic. At level 10, everyone within 30’.
Roll: 10 shaken, 15 frightened, 25 panicked. Take 10 rounds to protect and 1 round to grant another save.
Cause Fear (Prer: intimidate 10)
As the spell (save vs intimidate total). Shaken: same as cause fear, only cause a shaken state
Scare (Prer: intimidate 10)
As the spell (save vs intimidate total)
Daze (prer. Intimidate 15)
As the n0 spell. Duration: 1 round/level. Save vs intimidate total. Mass daze: affect any enemy 10’ around the noble.