Scurvy_Platypus
Explorer
I'm currently running Everstone, which is a BESMd20 based game. BESMd20 does away with AoO, which really isn't a problem for me. The concept is ok I guess, but in practise I find AoO to be too fiddly for my tastes, and combat seems to be a very "static" affair, with people standing in one place and not moving.
However, there are a number of feats (Improved this or that) in which (at least part) of the specific benefit it does is to negate AoO.
I'm thinking that what I'd like to do instead is convert the feat so it provides a bonus to attempting the action. That way if someone happens to like the feat for some reason (it matches their character concept or whatever), they can still take it and have it be mechanically useful, without going down the AoO road.
So what kind of bonus is an AoO worth? +4?
Game is going to be capped at level 8 if that's any consideration.
However, there are a number of feats (Improved this or that) in which (at least part) of the specific benefit it does is to negate AoO.
I'm thinking that what I'd like to do instead is convert the feat so it provides a bonus to attempting the action. That way if someone happens to like the feat for some reason (it matches their character concept or whatever), they can still take it and have it be mechanically useful, without going down the AoO road.
So what kind of bonus is an AoO worth? +4?
Game is going to be capped at level 8 if that's any consideration.