Truthfully, because of laziness and time, I have only scanned the E# concept. I really love the idea. However, thinking from pre-3.x experiences I got an idea. Please forgive the long setup.
Setup:
Remember before 3.x how characters had to 'train' their experience? For example, to gain an actual level we settled on a PC having to train their experience for a period of 2 wks. + 1 wk./2 levels. This created unintended consequences:
1) Book-keeping. My worlds actually had days, weeks, months, etc. so I had to keep track of time.
2) PCs who were not training objected to the idea that they had to sit around waiting for other people to train. Logically, they argued, they would still go out adventuring, especially when 2/3rds of the party wasn't training.
3) This meant that players had multiple characters. What about experience for characters who, because of the limitation that you could only play one or two PCs at a time, weren't adventuring? In addition, at least one world had a period of time in which you could not adventure; was there any experience gained in that time?. My solution was to allow PCs who a player couldn't play gained daily experience based on their primary stat(s).
Now, also consider the idea of age. The age old question: why wasn't it that elves and dwarves with their extremely long life spans were not far, far higher in levels than mere humans? Did they just retire at early ages? That seems unlikely for the elven wizard who only cares to research magic.
My idea for a tweak to E# campaigns. Unfortunately, it involves book-keeping.
When a PC maxes out a level, he starts a whole new experience record (fxp) for feats. Any experience gained adventuring goes into fxp.
After maxing out, a PC can no longer gain adventuring xp to his character levels, but still gains life xp. This 'life' xp could be daily, weekly, whatever and would be based on primary stats, or simply some arbitrary number.
I haven't decided on any hard numbers but let's say something like 10 xp/week + primary stat bonus. Thus a wiz with an 18 INT would get 14/week = 728/year. Humans would get their standard +1 (like skills).
Thus, a human wiz who maxes out at 6th level by age 20 would get 780 xp/year. By the time he turns 60, he's the incredibly high 10th level.
Even a similar elf by the time he's 250 would be the uber-powerful 20th level.
Of course, this only works, is even remotely applicable, if you use time and age as a factor in your worlds.
Any thoughts?
Setup:
Remember before 3.x how characters had to 'train' their experience? For example, to gain an actual level we settled on a PC having to train their experience for a period of 2 wks. + 1 wk./2 levels. This created unintended consequences:
1) Book-keeping. My worlds actually had days, weeks, months, etc. so I had to keep track of time.
2) PCs who were not training objected to the idea that they had to sit around waiting for other people to train. Logically, they argued, they would still go out adventuring, especially when 2/3rds of the party wasn't training.
3) This meant that players had multiple characters. What about experience for characters who, because of the limitation that you could only play one or two PCs at a time, weren't adventuring? In addition, at least one world had a period of time in which you could not adventure; was there any experience gained in that time?. My solution was to allow PCs who a player couldn't play gained daily experience based on their primary stat(s).
Now, also consider the idea of age. The age old question: why wasn't it that elves and dwarves with their extremely long life spans were not far, far higher in levels than mere humans? Did they just retire at early ages? That seems unlikely for the elven wizard who only cares to research magic.
My idea for a tweak to E# campaigns. Unfortunately, it involves book-keeping.
When a PC maxes out a level, he starts a whole new experience record (fxp) for feats. Any experience gained adventuring goes into fxp.
After maxing out, a PC can no longer gain adventuring xp to his character levels, but still gains life xp. This 'life' xp could be daily, weekly, whatever and would be based on primary stats, or simply some arbitrary number.
I haven't decided on any hard numbers but let's say something like 10 xp/week + primary stat bonus. Thus a wiz with an 18 INT would get 14/week = 728/year. Humans would get their standard +1 (like skills).
Thus, a human wiz who maxes out at 6th level by age 20 would get 780 xp/year. By the time he turns 60, he's the incredibly high 10th level.
Even a similar elf by the time he's 250 would be the uber-powerful 20th level.
Of course, this only works, is even remotely applicable, if you use time and age as a factor in your worlds.
Any thoughts?