Amazing Triangle
Explorer
YEAH!! I will do what I can since my subscription is down I am doing my best to get around it.
mfrench said:Absolutely. Just shoot me a character concept (or a few!) and I'll see what we can come up with. I want to be sure to give the other PCs a fair shot to show up again before you replace someone, but you can be an alternate or even a 7th PC (hey, Seven Samurai, the Magnificent Seven . . .).
The best weapon choice would probably be the scimitar as a main weapon. For the demonic creatures, I'll come up with something exact in a bit. Your character will need a Code, as an arabian style culture you might include something about abstaining from alcohol and provisions about what you eat. Your past might be linked with another PC, if that is acceptable to you.GlassEye said:Great! In short, I'm thinking a warrior riding out of the western wastes, clad in the traditional garb of nomadic desert tribes and looking for the demonic creatures that slaughtered his kin and left him for dead. Cliched, I know. Crunchy bits: Ranger 2 with TWF and focused on desert survival.
If this is ok, I'll work it up and post it for your approval.
Name: Kerim al-Asad ibn Malik ibn Fahd Zahid al-Badiya
Class: Ranger
Race: Human
Size: Medium
Gender: Male
Alignment: LN
Str: 10 +0 (2p.) Level: 2 XP:
Dex: 16 +3 (10p.) BAB: +2 HP: 13 (2d8)
Con: 10 +0 (2p.) Grapple: +3 Conviction: 6
Int: 16 +3 (10p.) Speed: 30' Death Flag: Down
Wis: 12 +1 (4p.) Init: +3
Cha: 12 +1 (4p.) ACP: -0
Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +3 +0 +3 +0 +0 +0 16
Touch: 13 Flatfooted: 13
Base Mod Misc Total
Fort: 3 +1 +0 +4
Ref: 3 +3 +0 +6
Will: 0 +1 +0 +1
Weapon Attack Damage Critical
MW Cutlass (one hand) +6 1d6 19-20x2
MW Cutlass (TWF) +4/+4 1d6/1d6 19-20x2
Lance +2 1d8 x3
Longbow, Comp. +5 1d8 x3
Languages: Common, Al-Kabra, Imperial
Abilities:
Ranger Class Abilities
- Favored Enemy (?) +2 Bluff, Listen, Sense Motive, Spot, & Survival checks and +2 damage vs. these creatures
- Wild Empathy: 1d20+5 (+1 Cha, +2 level, +2 synergy Handle Animal)
- Combat Style (Ex): Two-Weapon Fighting
Feats:
Track (R1 bonus)
Two Weapon Fighting (R2 bonus)
Mounted Combat (human bonus)
Weapon Finesse (1st)
Skill Points: 50 Max Ranks: 5/2
Skills Total Ranks Mod Misc
Handle Animal +6 5 +1 +0
Heal +6 5 +1 +0
Hide +8 5 +3 +0
Knowledge (geography) +5 2 +3 +0
Knowledge (nature) +8 3 +3 +2 (syn. – Survival)
Listen +6 5 +1 +0
Move Silently +8 5 +3 +0
Ride +10 5 +3 +2 (syn. - Handle Animal)
Search +8 5 +3 +0
Spot +6 5 +1 +0
Survival +6 5 +1 +0
+2 to find/follow tracks (syn. – Search)
Equipment: Cost Weight
Naheri al-Fulad, the Rivers of Steel – MW watered blades
-Cutlass 315 3
-Cutlass 315 3
Studded Leather armor 25 20
Traveler's outfit - 5
Riukh, Windsister – desert bred warhorse of the Tayyib breed
-Warhorse, light 150 -
-Bit & bridle 2 1
-Saddle 10 25
Lance 10 10
Longbow, Comp. 100 3
-20 arrows 1 3
Saddlebags 4 8
Healing potion (x2) 100
-Waterskins(2) 2 8
-Rations(2) 1 2
Total Weight: 31 lb Money: 165 gp
Lgt Med Hvy Lift Push
Max Weight: 33 66 100 200 500
This is great. You're definitely in as a 'starting' PC, the seventh and final if everyone shows up. Cutlasses seem strange for the desert, but I like what you've done with them, so they're fine.GlassEye said:I'm still working on background and code of honor but I'll post what I have below. As for weapons, I'd like to use dual cutlasses if you allow the weapon from Stormwrack. It's nearly identical mechanically to the shortsword (15gp instead of 10gp, slashing instead of piercing) and if that's not ok then I would like to go with the shortsword. Scimitar is culturally appropriate but with a fairly low STR and a high DEX I think it would be better to go with paired light weapons.
Improved Unarmed Strike doesn't seem as appropriate for an arabic style character as it does for the other eastern characters. I will do without it or accept a substitute if you choose to do that.
GlassEye said:That sounds fine. Do you know the name or where it can be found? I don't recall that particular feat.