An E6 Setting

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I must say that an E6 setting is a good idea but I'm more interested in how the principles of E6 affect setting design.

How does this affect npc's? My guess would be that most people in the world are 1st level and that the pc's probably have never met anyone over 3rd level.

What about monsters? How would you handle lycanthropes, dragons, vampires and other such monsters? You've mentioned how you would handle liches but I guess a concrete example might help me wrap my mind around the changes.

And E6 seems perfect for a high intrigue, urban setting...
 




I own Ptolus, and several years worth of Dungeon magazine (oh, how I will miss you my darling). Right now my problem is this:

The easiest thing for my home campaign is for me to use a mixture of Ptolus and the Dungeon adventure paths that I already own, modifying as I go. I can do this quite easily, I've been thinking about how to do it for ages.

The best thing for E6 as its own game, and the thing that people have been asking for, is to write an OGC setting for E6. But I've got so many real life obligations right now that I don't know if I could actually make significant strides towards completing such a project.
 

On the other E6 thread you seemed interested in psionics. The elan always interest me, they also seem like a rip off of Storm Constantine's Wraeththu books. The books depict a post apocalyptic world. The Wraeththu are contagious, their blood etc will kill an adult but a child will be changed into one of them given the right circumstances. Anyway I was thinking of doing something where a magical disease goes through the population killing many and changing some to Elans. The disease could hit those with magical ability throwing the world into chaos. The disease could have been planed or accidental. Regardless it would leave a world after some time with a low level of modern magics but powerful old stuff here and there. It would also create the Elans with a much or little tension as you like with the normal humans. They could create new Elans by exposing people to the disease.. (other races exposed might occasionally develop psionics). Don't know if that's of any use to you but.. getting it down helps formulate it somewhat in my own mind and perhaps you can find a use for it..
 

I've been thinking about this domino idea, and much like a kitten, it's implanted me with tiny eggs that have blossomed into a great campaign idea ready to burst from my discarded host-flesh.

I'll try to post more details tonight, but the basic idea is to take the dominos idea and make it totally central (as in, survival of the world central). This is a theatre of nations where war is about to break out on several fronts after a long period of relative peace. Each nation borders some kind of wilderness or frontier that contains more danger than man has known since before the days of the Elven empire. The events in motion, if not altered, will awaken the elder evils and doom this world.

In a way it's very LotR, but instead of dropping a ring into a volcano, there's a complex web of factors that can take the world back from the brink.
 

Psionics in E6 -
they seem like they would work just fine, as long as the wizards and Sorcerers can use the HR feats to improve spell slots - otherwise the psions will pull ahead. Overchannel (+1 caster level) will probably be taken by every psion as most augments cost +2 psp, being able to spend 7 instead of 6 is very important.
Sample Character :Whitefire halfling Psion 6+3
[sblock]
Whitefire(Billy Curio) E6 halfling Psion6+3
Str9 dx 16 Cn14,In17,Ws13,Chr 10 Saves: 7/8/9 AC 21 (+7 Inertial armor,+3 dx+1sz)
Feats: Psicrystal (Coward), Psionic body, Expanded Knowledge (Mindlink), Speed of thought, Overchannel,
E6 feats purchased: Talented, Psicrystal containment, Ability training (Int)
Skills: concentrate +11, Hide+10 Move silently +6, Knowledge: Engineering +7, psionics +12, local +5; spellcraft +7, psicraft +12 Languages: Common, Halfling, Dwarven, Ignaian (fire)
Hit points:42 (6d4+12(con)+14 (psi body)) Psp: 44
1st = Energy Ray, control light, Detect Psionics, Inertial Barrier, Call to mind, EK: Mind link
2nd = Energy Missile, Energy Adaptation (specified) Sustenance, Energy Stun
3rd = Energy Retort, Solicit Psicrystal, Darkvision, Energy Burst.
Equipment: +2 cloak of resistance, m.w. morning star

Billy is naturally attuned to energy of all sorts, he finds it easy to wield and to protect himself from. Creating a psicrystal was purged much of his own cowardness and he is a little to overconfident without its advice. The psicrystal maintains its focus to allow speed of thought, while Whitestar tends to use his own focus to avoid the pain of overchanneling.

[/sblock]
Notes: you can get a lot of mechanical benefit from taking psi body, then buying
Natural talent repeatedly: psionic body, over channel, natural talent x6 would provide +16hp and +21 psp but the character would not be as much fun to play, cause there are a lot of nifty psionic feats.
 

GlassEye said:
I must say that an E6 setting is a good idea but I'm more interested in how the principles of E6 affect setting design.

How does this affect npc's? My guess would be that most people in the world are 1st level and that the pc's probably have never met anyone over 3rd level.

What about monsters? How would you handle lycanthropes, dragons, vampires and other such monsters? You've mentioned how you would handle liches but I guess a concrete example might help me wrap my mind around the changes.

And E6 seems perfect for a high intrigue, urban setting...

These are the kind of general questions I'm thinking about in the thread I started elsewhere. That thread's going nowhere so I'm going to move it over here. :)
 

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