An E6 Setting

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Wrote some guiding principles for Lore, my E6 setting. These are good for any setting that you want to be written closely around the players.

Principia Rationis Alterius Mundi

The phrase "Principia Rationis Alterius Mundi" is latin for (roughly) "The Principles Underlying the Design of another World"

The Principle of Interactivity

Everything in Lore should be directed at the heroes, or not mentioned. This is also known as the Fourfold Principle, because to qualify as interactive, every element must be related to a problem, threat, resource, or reward that could plausibly involve the heroes. Under this is the Corollary of History:
[sblock=The Corollary of History]History is driven by the need for action, adventure, intrigue, villainy, and daring in the present day. Thus, the period beginning 10 years after the Aagen Valley is ceded to Koaria is the most important watershed in Lore's history.[/sblock][sblock=
The Corollary of Imminent Danger]Wherever the heroes go, whatever they do, something important is about to happen.[/sblock]The Principle of Depth

Changes caused by heroes have consequences that cascade through the setting and thereby provide feedback or consequences for them. The changeable elements should be related back onto each other over and over again to satisfy this principle.

The Principle of Breadth

Lore should be open to as many fantasy OGC additions as possible.
 
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