delericho
Legend
Yeah, I'm pretty much done too, although for different reasons.
My current D&D campaign is set to run for another 2 years. After that, I have at least five more campaigns sitting ready to be run, plus enough one-shot adventures, pre-gen modules and Adventure Paths to last me for more than a decade of play.
Coupled with that is my strong suspicion that most games run better with fewer supplements. This is certainly true of 3e - adding material beyond a point (or adding the wrong material) definitely makes the game worse for me. It's also true of 4e although the breakpoint is different (4e almost needs something beyond the PHB/DMG/MM, but the 'full' game is most definitely over-saturated with options, IMO.)
So, I think I'm covered. Between D&D 3.5e, nWoD, SWSE, WFRP 2e and Savage Worlds I have enough to tide me over.
(Sadly, I don't have my 'golden system' - something that plays like D&D 3.5e but with much less complexity. But I'm more or less of the opinion that to get that I'll have to write it myself.)
My current D&D campaign is set to run for another 2 years. After that, I have at least five more campaigns sitting ready to be run, plus enough one-shot adventures, pre-gen modules and Adventure Paths to last me for more than a decade of play.
Coupled with that is my strong suspicion that most games run better with fewer supplements. This is certainly true of 3e - adding material beyond a point (or adding the wrong material) definitely makes the game worse for me. It's also true of 4e although the breakpoint is different (4e almost needs something beyond the PHB/DMG/MM, but the 'full' game is most definitely over-saturated with options, IMO.)
So, I think I'm covered. Between D&D 3.5e, nWoD, SWSE, WFRP 2e and Savage Worlds I have enough to tide me over.
(Sadly, I don't have my 'golden system' - something that plays like D&D 3.5e but with much less complexity. But I'm more or less of the opinion that to get that I'll have to write it myself.)