An Elegant Fighter Fix

To me the fighter and rogue are excellent analogs. The fighter is all about feats and acquires them faster than any other class*. The rogue is all about skills and acquires them faster (or more plentifully) than any other class*. The main difference is that the fighter is better at hitting (BAB), better at staying alive (d10 vs d6), and will generally have a higher AC (better armors available).

However, in return for this martial prowess over the rogue, the rogue has a lot more flavor to it. Skills are in much greater supply than feats, and the rogue also gets some defensive abilities like Uncanny Dodge and Evasion. In fact, at high levels a rogue gets a feat (or rogue-special ability) every 3 levels.

Hey! Wait a second! Rogues are supposed to be all about skills, not feats!

I think the only way to alter the core fighter while retaining its customizability, elegance, and limited flavor, is to increase feat acquisiton at higher levels. No one needs more/better reasons to dip into fighter for 1-6 levels, they incentives are already there. No, what is needed are incentives to hit 7th, 9th, 11th, and higher levels in fighter. Personally I like the odd feat at first level in Fighter. You can recreate this at 7th, 13th, and 19th level to do away with some dead weight. So:

1 Feat
2 Feat
3
4 Feat
5
6 Feat
7 Feat
8 Feat
9
10 Feat

Only 3 dead levels all the way to 10th (and this does almost nothing for anyone who has dipped in for front-loaded feats, this is rewarding people that are sticking with the class). Now rogues get a new fundamentally awesome ability at 10th level and every 3 levels afterwards. One idea I was toying around with is doing something similar for fighters. Get ready to cringe because the idea actually kinda stems from Mystic Theurge...double bab bonus for a level, with a restriction on weapons you have Weapon Focus with. *ducks* It would look like this:

11 Combat Mastery** +1 BAB when using a weapon you have Weapon Focus with
12 Feat
13 Feat
14 Feat, Combat Mastery II +2 BAB " " "
15
16 Feat
17 Combat Mastery III +3 BAB " " "
18 Feat
19 Feat
20 Feat, Combat Mastery IV +4 BAB " " "

These are pretty big bonuses to a core class (which is not something I advocate on a large scale). But I think this would keep people excited about playing a high-level fighter. Please note that you would only get your 4th iterative attack faster than other BAB-per-level classes (Ranger, Barbarian, etc) - you still don't get your 3rd attack until 11th level. This change retains the simplicity of the class, but keeps it exciting for higher levels. It sounds radical, given the structure of 3rd edition, but makes a lot of sense if you compare it to 2nd edition (where at higher levels a Fighter would hit more often than a similarly experienced Ranger or Barbarian, though back then it was called THAC0).

*- I haven't kept up-to-date on books and I hope this is true, but something may have been printed which supercedes them.
**- If that particular ability name is used, something like it can be used instead.
 
Last edited:

log in or register to remove this ad

sirwmholder said:
If you want to get people to stick with the fighter make a few feats that get better the more fighter levels you take.

PH2 already took care of that and I allow basically unrestricted access to this book to my players.
 

Quartz said:
How about making it rather simpler: simply give a +1 to one of the physical attributes at 3rd, 7th, 11th, 15th, and 19th levels? At other levels you get feats.

The beauty of the system is that the fighter gets a feat at EVERY level.
 

Technik4 said:
To me the fighter and rogue are excellent analogs.

...

However, in return for this martial prowess over the rogue, the rogue has a lot more flavor to it. Skills are in much greater supply than feats, and the rogue also gets some defensive abilities like Uncanny Dodge and Evasion. In fact, at high levels a rogue gets a feat (or rogue-special ability) every 3 levels.

This is an interesting observation, but then I don't get your conclusion to add more feats...

I've seen characters "dipping" into the Rogue class, but not nearly as many as those who "dip" into Fighter, why?

I think there are 2 reasons.

First, skills "need" to be constantly increased, to be able to keep up with the challenges.
So if your character wants to be good at some skills (although I don't believe you need to max-out every skill to be good at it) he cannot just "dip" a couple of levels into a class with lots of skill points. If you want to be very good at them, you'd better keep increasing them (with some exceptions).
It still makes sense for a character to "dip" a few levels into Rogue to (a) turn many cross-class skills into class skills, (b) gain Evasion or Uncanny Dodge, and (c) gain minor sneak attack. But a character who wants to be good at thieving WILL always take MANY levels of Rogue.

Notice how this is NOT true for feats: you can stop anywhere in a feat chain, because all it matters is whether you either have a feat or not. If you want to be good at fighting you can choose NOT to be a fighter, because several other classes have their own combat features.

Second, is what you mentioned here: the Rogue not only has lots of skill points, but also several special abilities which are simply not available to anyone else. Sneak attack is not available to any other core class (tho some non-core class and prestige class grant it too). Uncanny Dodge is available only as Rogue or as Barbarian, Evasion only as Rogue or as 3.5 Ranger, etc...

I think the key problem is what airwalkkr has correctly identified: there is almost nothing (except 3 fighter-only feats) which is unique to the core Fighter, and this is why it is less attractive than any other class to stay in until 20th level.

I believe there are 2 possible solutions:
- introduce new abilities along the FTR levels up to 20th (which is what airwalkkr is doing), if you also want a small "boost" to the class
- introduce new feats which have a FTR level X as prerequisite, if you don't want to boost the class overall
 

This doesn't fix the fighter class at all, it only improves on why it is broken (too many low level abilities too, few high level abilities), which doesn't really remove it.

The only fix for the fighter class is giving it (access to) more high level abilities.

With high level abilities I mean abilities which are good enough to be useful at high levels. Not just a +1 to something.

Feat chains with prerequisites and really good high end feats. Stuff like that.

Bye
Thanee
 

Thanee said:
This doesn't fix the fighter class at all, it only improves on why it is broken (too many low level abilities too, few high level abilities), which doesn't really remove it.

The only fix for the fighter class is giving it (access to) more high level abilities.

With high level abilities I mean abilities which are good enough to be useful at high levels. Not just a +1 to something.

Feat chains with prerequisites and really good high end feats. Stuff like that.

Bye
Thanee

I see that solution as only partially solving the problem. It only partially solves the problem, because it does not change the fact, that fighters have more dead levels than any other class. So what your solution does, is make those dead levels even more painfully obvious to the player.

I prefer to give fighters bonus feats every level, and include fighter only feats and have feat intensive chains.
 

airwalkrr said:
PH2 already took care of that and I allow basically unrestricted access to this book to my players.
Are you kidding?!? Wow, I might have to pick up that book now. :) Not to derail but what is wrong with that solution? Is it on a higher power curve than Core material or does it just not have the right 'feel' for a Fighter?

Thank you for your time,
William Holder

PS ~ Would you recommend the PH2?
 
Last edited:



sirwmholder said:
Are you kidding?!? Wow, I might have to pick up that book now. :) Not to derail but what is wrong with that solution? Is it on a higher power curve than Core material or does it just not have the right 'feel' for a Fighter?

Thank you for your time,
William Holder

PS ~ Would you recommend the PH2?

I absolutely recommend PH2. It was the best product to be released in 2006. I see it as a vital tool for the fighter class to give it more flavorful abilities. There are several feat chains that are only available through Weapon Specialization and very valuable to fighters. There are also two optional 12th and 16th level abilities as class variants that many fighters may want to take advantage of. To a lesser extent, it also provides some encouraging options for rogue characters in the way of feats and a powerful variant class ability (possibly too powerful, but I reserve my opinion until I see it in play). There is also a variant bard class feature that many consider powerful, but some might see as making the class worthwhile. There are also a number of swift action spells that are mostly useful to a sorcerer, providing some encouragement to play the class.
 

Remove ads

Top