Monkey Boy said:I'm hoping Epic 4E isn't as gonzo as Epic 3E.
Yeah, making Escape Artist checks to get through walls of force, and Balance checks to kick back on clouds…
Monkey Boy said:I'm hoping Epic 4E isn't as gonzo as Epic 3E.
How much of the upper levels of 3rd edition did you use? How much of AD&D?Monkey Boy said:You realise Epic level is 1/3rd of the game right? If Epic in 4E is the equivalent of Epic 3E then I think I'll pass on level 21-30. That would be a shame. I
I certainly hope it works better at providing a sensible set of rules that is still well-balanced, and still offers enough ideas to build an adventure (and a setting that can contain such an adventure) around it. I never played the Epic Level rules for 3rd edition, but I did not like what I saw. And I also couldn't see myself playing it to level 30 in a regular play...'m hoping Epic 4E isn't as gonzo as Epic 3E.
Mustrum_Ridcully said:I think there shouldn't be only magical "antidotes" to spells. There should be more or less natural limitations that anybody could use (at least if he is spending some money).
Massive amounts of iron or lead in the walls block scrying.
Impossible to teleport into a private home/building without the consent of the owner.
A circle of mithral redirects any nearby teleportation effect to it (but also helps for targeting the circle itself)
A magician should be (very) helpful in countering such magic, but he shouldn't be the only option.
Mustrum_Ridcully said:I certainly hope it works better at providing a sensible set of rules that is still well-balanced, and still offers enough ideas to build an adventure (and a setting that can contain such an adventure) around it. I never played the Epic Level rules for 3rd edition, but I did not like what I saw. And I also couldn't see myself playing it to level 30 in a regular play...
Baby Samurai said:Exactly, I'm through having arms races with players.