WizarDru
Adventurer
Welcome back my friends,
to the game that never ends,
we're so glad you could attend,
step inside,
step inside.
It's that time again, me lads and lassies. I've reached a new plateau in my game, and I'm seeking ideas and suggestions. As you may or may not via my Story Hour, my players are now Epic characters. They are enjoying the game, and so am I. I believe that I've set-up several plot threads to carry the game in Epic for a while, but I'd like some brainstorming, too.
Topics I need help or suggestions with:
1. The Githyanki Incursion
Frankly, it's going fine...but I'm not quite sure how I'm going to get the players to continue the battle, per se. At the first battle of the Incursion, the players engaged 2 CR 19 Bak'lash Dreadnoughts, 2 CR 17 Blackguards riding CR 8 dragons, 10 CR 6 Duthka'Gith warriors, 75 War 2 Gith warriors, 2 CR 15 Blackweave Warlocks and one CR 19 undead Gith Warlock. This force got it's clock cleaned pretty handily by the Meepites.
The ultimate goal is to force the players to travel to Tu'narath to rescue the hostages taken following the destruction of the Shadowtaker's prison (for those unfamiliar with the story, many NPCs are currently being held captive after the downfall of a powerful NPC), infiltrate the city and destroy the Githyanki Queen in a battle of hopefully epic proportions.
The real question is how? Throw some hand-waving battles at them? Have a powerful force target them? Threaten the NPCs? The players are sure to want to drive the invasion force back...but I"m not sure how that'll play out, or how to arrange it. I have some ideas, but I'd love to hear yours.
My goal is to give the players a chance to feel their oats, to some extent, and show off their high-level powers. For one, it lets them flex their muscles, something they don't always get to do. For another, it lets them feel that they are really making an impact on events and the world, and as 21st level characters, that's a serious issue. This means I don't want to short-circuit the war, just make it more than just 'and then you destroy the enemy forces...next?'
How would the Githyanki protect themselves? What would a Githyanki Interplanar beachhead or base of operations be like? For that matter, what do they hope to gain by killing Aran'gel, other than destabilizing the elven forces?
2. Fraz'Urb Luu and the his evil machinations
I haven't quite figured out what Fraz'Urb Luu is entirely on about, other than getting revenge on the players and attempting to use the three keys to Tharizdun's prison to enrich his own power (and destablize the Prime). The fallen one mentioned in a recent story post is an old villain remade by Fraz as an epic foil for the group, name the Fellsoul, plucked from his just rewards to be a horrific half-fiendish blackguard nightmarish thing. What he is, exactly, I'm not sure. Ideas?
3. The Underdark
One of the last great frontiers for the players. I've never run an underdark adventure, and travelling the vault of the Drow for a showdown with some of their horrors would be a lot of fun. However, I don't want to rip of Piratecat. His underdark stuff looks like fun, but it's not really what I want to do, per se.
For one, I want the opportunity to use things like the 'beetle subway' and strange underworld establishments to create a really creepy, somewhat upsetting atmosphere. The Underdark is a place the players should not feel comfortable in, especially since it's on the Prime, where things shouldn't be so alien and so close at the same time.
This gives me a chance to bring Meepo back on-stage, too, as the party's guide in the underworld, and possibly as their liason. We've often joked about Meepo's current stats, and what he's been up to (Meepo, King of the Kobolds has been joked about more than once). It also gives me a chance to use some of the odd races that I don't get to use nearly enough, like the Kuo-Toa, Drow, and more so forth. The newness of the options is what I'm searching for, and ways for the party to do different things.
4. Chavram d'Chandangac and the Binders
Well, this is somewhere at the top of the player's 'To Do' list, but I've let it slip for about a year, in favor of other stories (and I don't regret that, but I'd like to get it back to the fore). Chavram has been very busy, building alliances and making plans...but not capturing as many binders as the players may suspect.
I need to make Chavram an epic being, instead of the 17th level cler/wizard animus-templated bastage he once was. Further, I need to figure out what Dravot's father has actually been transformed into, and how to proceed with several threads from this. Oh, and I need to actually stat out the binders, something I haven't yet done. That's 9 artifacts of the ancient Suel empire, right there.
5. St. Kargoth, Orcus and the City of Rauxes
The undead legions are massing, but what to do with them. I have something very specific planned for Brindinford in the near future (and not another 'sack the town' type scenario), but what are the undead doing in there. What's Orcus up to, and is Ivid the Fifth still in Rauxes, as one of the evil Undead's overlords? What sort of terrors can I use against the group, when one of them can greater turn very powerful creatures?
6. The Primals
Beings of incredible power, they are Nine primal beings that created the Prime from the stuff of pure chaos. I've envisioned some of them as pure monsters, like Primal Elementals, to challenge the group. I figure at least one will be neutral, and another friendly to the group. I haven't worked out exact details, though, yet.
7. The Shadow King and the Spectral Citadel
One day, the players will be ready to battle the biggest of the bad....the shadow of a major god. I'm not too worried about this one, as it's a long way off...but I'm not sure what I'll do here, yet.
So, that's the first slot of things I'm looking for suggestions on. Any ideas are appreciated. As I develop some new ideas, I'll post them and their stats right here.
Thanks!
to the game that never ends,
we're so glad you could attend,
step inside,
step inside.
It's that time again, me lads and lassies. I've reached a new plateau in my game, and I'm seeking ideas and suggestions. As you may or may not via my Story Hour, my players are now Epic characters. They are enjoying the game, and so am I. I believe that I've set-up several plot threads to carry the game in Epic for a while, but I'd like some brainstorming, too.
Topics I need help or suggestions with:
1. The Githyanki Incursion
Frankly, it's going fine...but I'm not quite sure how I'm going to get the players to continue the battle, per se. At the first battle of the Incursion, the players engaged 2 CR 19 Bak'lash Dreadnoughts, 2 CR 17 Blackguards riding CR 8 dragons, 10 CR 6 Duthka'Gith warriors, 75 War 2 Gith warriors, 2 CR 15 Blackweave Warlocks and one CR 19 undead Gith Warlock. This force got it's clock cleaned pretty handily by the Meepites.
The ultimate goal is to force the players to travel to Tu'narath to rescue the hostages taken following the destruction of the Shadowtaker's prison (for those unfamiliar with the story, many NPCs are currently being held captive after the downfall of a powerful NPC), infiltrate the city and destroy the Githyanki Queen in a battle of hopefully epic proportions.
The real question is how? Throw some hand-waving battles at them? Have a powerful force target them? Threaten the NPCs? The players are sure to want to drive the invasion force back...but I"m not sure how that'll play out, or how to arrange it. I have some ideas, but I'd love to hear yours.
My goal is to give the players a chance to feel their oats, to some extent, and show off their high-level powers. For one, it lets them flex their muscles, something they don't always get to do. For another, it lets them feel that they are really making an impact on events and the world, and as 21st level characters, that's a serious issue. This means I don't want to short-circuit the war, just make it more than just 'and then you destroy the enemy forces...next?'
How would the Githyanki protect themselves? What would a Githyanki Interplanar beachhead or base of operations be like? For that matter, what do they hope to gain by killing Aran'gel, other than destabilizing the elven forces?
2. Fraz'Urb Luu and the his evil machinations
I haven't quite figured out what Fraz'Urb Luu is entirely on about, other than getting revenge on the players and attempting to use the three keys to Tharizdun's prison to enrich his own power (and destablize the Prime). The fallen one mentioned in a recent story post is an old villain remade by Fraz as an epic foil for the group, name the Fellsoul, plucked from his just rewards to be a horrific half-fiendish blackguard nightmarish thing. What he is, exactly, I'm not sure. Ideas?
3. The Underdark
One of the last great frontiers for the players. I've never run an underdark adventure, and travelling the vault of the Drow for a showdown with some of their horrors would be a lot of fun. However, I don't want to rip of Piratecat. His underdark stuff looks like fun, but it's not really what I want to do, per se.
For one, I want the opportunity to use things like the 'beetle subway' and strange underworld establishments to create a really creepy, somewhat upsetting atmosphere. The Underdark is a place the players should not feel comfortable in, especially since it's on the Prime, where things shouldn't be so alien and so close at the same time.
This gives me a chance to bring Meepo back on-stage, too, as the party's guide in the underworld, and possibly as their liason. We've often joked about Meepo's current stats, and what he's been up to (Meepo, King of the Kobolds has been joked about more than once). It also gives me a chance to use some of the odd races that I don't get to use nearly enough, like the Kuo-Toa, Drow, and more so forth. The newness of the options is what I'm searching for, and ways for the party to do different things.
4. Chavram d'Chandangac and the Binders
Well, this is somewhere at the top of the player's 'To Do' list, but I've let it slip for about a year, in favor of other stories (and I don't regret that, but I'd like to get it back to the fore). Chavram has been very busy, building alliances and making plans...but not capturing as many binders as the players may suspect.
I need to make Chavram an epic being, instead of the 17th level cler/wizard animus-templated bastage he once was. Further, I need to figure out what Dravot's father has actually been transformed into, and how to proceed with several threads from this. Oh, and I need to actually stat out the binders, something I haven't yet done. That's 9 artifacts of the ancient Suel empire, right there.
5. St. Kargoth, Orcus and the City of Rauxes
The undead legions are massing, but what to do with them. I have something very specific planned for Brindinford in the near future (and not another 'sack the town' type scenario), but what are the undead doing in there. What's Orcus up to, and is Ivid the Fifth still in Rauxes, as one of the evil Undead's overlords? What sort of terrors can I use against the group, when one of them can greater turn very powerful creatures?
6. The Primals
Beings of incredible power, they are Nine primal beings that created the Prime from the stuff of pure chaos. I've envisioned some of them as pure monsters, like Primal Elementals, to challenge the group. I figure at least one will be neutral, and another friendly to the group. I haven't worked out exact details, though, yet.
7. The Shadow King and the Spectral Citadel
One day, the players will be ready to battle the biggest of the bad....the shadow of a major god. I'm not too worried about this one, as it's a long way off...but I'm not sure what I'll do here, yet.
So, that's the first slot of things I'm looking for suggestions on. Any ideas are appreciated. As I develop some new ideas, I'll post them and their stats right here.
Thanks!
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