An Epic Game in Progress (my players avoid) New Request: 03/31/04


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WizarDru said:
It's....it's....beautiful.

Well, I'm glad you like it. :)

A couple of notes:

1) I forgot to add the size modifier to the Grapple check, so that +80 is actually a +96.

2) Due to the Half-Fiend template, it actually has a Flight speed. Which is something that amuses me more than any emoticon can express.

3) The Half-Fiend template assumes you pick up two claw attacks and a bite attack. I pretty much ignored that, because it doesn't really fit the monster.

4) After the size modifier, it really does have a +6 to it's Hide Checks. I was VERY tempted to give it the Stealthy feat for another +2. :lol

5) You could probably do some serious optimization with the feats -- I went for style and personal amusement, so you may to change the loadout.
 

wolff96 said:
2) Due to the Half-Fiend template, it actually has a Flight speed. Which is something that amuses me more than any emoticon can express.

Very, very nice. He needs some Terlen cohorts.

-- N
 

Regarding the alligence changed Celestials. I would do 2 things to them. I would strip the celestial of most spell-like abilities including the Celestial basics (Aura of Power[sic], Greater Teleport, Tongues) and then apply class levels. After all, Natives of the prime (as compared to Natives of the Seven Heavens) are not characterized by spell-like abilities, but do have a hankering for prestige classes. Ultimately I would treat the departing Celestials much the same way i would treat a fallen Paladin.

Regarding monstery goodness, might I recommend an Undead Gold Dragon. Both Mummy and Ghast are very tasty, and Gold Dragon Str Damage breath is gross. Also, it is very sad that the good dragons don't get used as much as the evil dragons.

Ropers are obscene. 2 or 3 jacked up Ropers (I recommend the Vile creature template) will literally paralyze half the party on the surprise round. And assuming you come up with a interesting "Demon Anenome(very sic)" type name, the party will never know that they were brought low by ropers. The ropers do require support from a creature(s) that deal damage to take advantage of the party's 0 strength state.

Last but not least, it is your DM duty to make the party use the Drowning Rules. Greater Dispel, Aboleth's, Disjunction, Cheating, Pick Pockets, and more must be used to service this goal.
 

With the "changed" celestials... before they drew on the god (or plane or whatever) for their powers. Now you don't want those connections. What about replacing them with druidic/nature powers? I don't know your world's theology but usually druids aren't pictured as drawing their powers from one of the gods (the Scarred Lands uses a "primal" power which is different than the gods). A fairly easy conversion would be to take the base creature, change it's flavor to be more druid/natural and swap clerical spell-like abilities for druid ones.

The one danger would be nature overload. These guys are supposed to protect city folk too, right? You want a this plane/that plane contrast, not a city/country contrast.

To throw the players why not allow some demons or devils to join? They can't be any happier about an outside power becoming a diety. They could still be evil and not get along with the ex-celestials but have to work together.
 

OK, gang, new request time. I need some epic-level druids. Ideas and or stat-blocks are always appreciated. I'm going to attempt to run our 'Equinox' session this Friday, and I need several epic (and near-epic) druids for the druidic challenge.

I also could use some ideas for unique animal companions or summoned nature allies, to spice things up a bit. I want to suprise all the players involved, even those who are in on the joke, so to speak.

Fire away!
 

MTR said:
To throw the players why not allow some demons or devils to join? They can't be any happier about an outside power becoming a diety. They could still be evil and not get along with the ex-celestials but have to work together.
Hmmm. I'll have to consider that. It doesn't quite work in relation to the established theology, but there may be some interesting possiblities offered by that idea.


On a side note, there are about a dozen 'traitor' celestials on the prime, who consider themselves shamed for their rebellion, but because they were guarding a demi-plane in support of the rebellion, they could no convert to Judges (and thus consider themselves the ultimate outsiders). Any idea for these poor fellows? Pelor has commisioned Dravot (party cleric) with finding these celestials and letting them know that all is forgiven, but I wanted this to be more than a simple handwave, and offer a few challenges as part of it.
 

Obvious Druids:

- NE Half-Fiend Hunter of Carceri (specifically, the jungles of Cathrys), who has a Fiendish Dire Tiger "animal" companion, and a slightly different spell list. Quote: "Survival of the fittest -- it's not just the law, it's damn good entertainment."

- NE Green Dragon Druid who spends all her time in animal form to hide her true nature. Quote: "The Green is a powerful ally indeed."

- NG Exiled Celestial (Guardianal) botanist of Bytopia. Quote: "The Green is the original giver, she who provides more than is her duty and takes only what is her due."

- CE Hill Giant Dire-Werewolf Cleric with Animal & Plant Domains, who's just pretending to be a Druid to bug people. Quote: "Grrr! I can take you, puny thing!"

- LN Githzerai Monk/Druid, sees the "natural order" in Nature. Quote: "The whole of eternity can be seen in a single drop of water, for the enlightened soul sees not merely what is, but what could be."

- NG Nymph Druid. Quote: "Nature feeds our body and soul with her bounty and beauty. We should revere her, that she may nourish us in return."

- LN Maug Druid (uses Stone Shape to heal itself). Quote: "The fundamental reality is embodied in Nature's laws. As we discover them, we discover the key to our own inner nature."

- NE Kraken Druid. Quote: "Nature's true fury is unfathomable by surface dwellers. She is ever watching us, even in the dark silent places, testing for any weakness to exploit. She is a harsh taskmisteress... the best kind."

-- N
 

WizarDru said:
OK, gang, new request time. I need some epic-level druids. Ideas and or stat-blocks are always appreciated. I'm going to attempt to run our 'Equinox' session this Friday, and I need several epic (and near-epic) druids for the druidic challenge.

I also could use some ideas for unique animal companions or summoned nature allies, to spice things up a bit. I want to suprise all the players involved, even those who are in on the joke, so to speak.

Fire away!
Hmmm. Concepts only - stat blocks maybe later (cos doing epic stat blocks is a pain!)

The Burrower Beneath - a dwarf with the half earth-elemental template, or possibly some sort of permanent xorn movement effect. Give him some homebrew feat that gives his summoned nature allies the earth creature template, or a combination of the half-earth-elemental template and the wood template, to represent creatures of tree-root. A purple worm might be a good companion creature. Tactics would be hiding in the earth, using a combination of commune with nature and magically obtained tremorsense, and then making his enemies lives miserable with a combination of summoned critters, spike stones, earthquakes, etc as soon as they set foot on the earth. Irritated at the focus on surface nature in the druidic council - will continually remind everyone there's much more beneath their feet than they remember.

The Song of Storms - an elven wendigo (wendigos are fey, not undead...), with a pack of wendigo dire wolves as companions (perhaps use the 3.0e companion rules for this one). A druid before becoming a wendigo, s/he has retained the knowledge and powers of life, but is now a siren voice of rage and destruction. Remains on the council because they are wise enough to realise that nature has an unthinkingly destructive side too. In continual motion, flitting through the air even in council deliberations, cloaked in icy winds. As a wendigo, is visible only out of the corner of the eye and uses this to advantage, whispering words of bloodlust into susceptible ears even in the calmest of moments. Favours mind-effecting attacks to turn enemies on one another, also weather control. Very fond of killing up close and personal, uses buffs frequently. Might use the Unearthed Arcana druid variant that gives barbarian rage and increased movement instead of wildshape.

The guy with the PC hat - ordinary human druid - bedecked in all manner of powerful magic items, and with a practised, potent, well-balanced adventuring group backing him up. Should be played as Bolo's mirror - a guy who hasn't been around very long, but who through heroic (or at least infamous) adventure, is now meddling in high politics, dealings with gods and demons, etc, etc. Seen (like Bolo) as somewhere between a bright shining new hope, and a reckless, irresponsible, treasure-greedy upstart...
 
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Buying magic items

Hello WizarDru,

This is my first ever EN World post, so please forgive me if I shouldn't be asking this.

I was wondering how you handle the game mechanics of your group buying and selling magical items. A few times they shoot off to Sigil to spend thier hard won coin.

Do you have a way of determining the availabilty of an item? an example of this is stat increasing books which I recall your group particularly likes.

Thankyou,
 

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