Anthelios said:
The biggest breaker has to be the fact that their blasts are touch attacks. Fireball is great, but it gives a save.
For half. Scorching ray is better, and it doesn't.
A second level rogue has a fair chance of being unharmed by a fireball
Yeah, but honestly now: how many opponents have evasion? If the answer is "most of them" then your wizard is being a bit stupid using this spell.
, but not a warlocks blast.
Yeah, I suppose his touch AC is just awful, what with that crappy dex and heavy armour...
Now, the warlock in my game has extended range on his blast, the ability to channel it through a weapon, and flight ( as well as the sight powers ). Now, his typical means of combat are:
Fly up into the air if outside, or to the ceilling if inside. Blast, blast again.. With a +5 dex modifer and his BAB, he pretty much cant miss against heavy armored opponents.
Ohhh, I get it. You're doing the warlock vs heavy armour, low dex opponents and the wizard vs rogues with evasion. No wonder the warlock is more effective. Interesting that the warlock has a dex of 20. Do any other party members have stats that come close?
And wizards get overland flight as a 5th level spell, so he can cast it at 9th. If all your opponents are too useless to deal with a flying foe, then I'd expect him to be casting it every day.
Now its a a low magic world, and I know that has a effect on it.. but still.
No it's not. It sounds like you've not got much of a clue what low magic means if you've got unmodified wizards and warlocks in the game. What you have is "it's a screw the non-magic classes world".
Also the fact that the warlock is running around with a +5 dex bonus is a point of bias towards him - high stats are much more important in a low magic game.
Also, hes using a touch attack, so has a chance to crit. Normally critical hits about twice a night ( unless hes up close and personal, using his rapier to really dish out some damage. )
Yawn. Like I've already said, the fighter does as much damage a hit as this guy, and crits more often.
Even a fighter isn't going to hit as often as he is, despite being able to do more damage.
Because you've crippled him by denying him normal magical equipment. No wonder you've got game balance problems.