Imaro said:
No I'm not saying making a character in 3.x is equivalent to a calculus exam. I'm saying I remember when a character really took five minutes. You want to say amking a character in 3.x is still as easy and quick as BD&D, C&C or even AD&D ok, that's your experience I just don't see it, unless the player is making a character without knowing and understanding everything available to them. In other words your making the character for them or limiting the options available to them.
Are you honestly trying to tell me that whipping out a 3.X half-orc barbarian (anywhere from 1st through 6th level) is as difficult as a calculus exam?
An epic level character? Sure. I fully agree. But not a low level character.
A rogue would take a little longer. A wizard or sorcerer with spells to choose, probably a half-hour.
Does it take them a half-hour to understand the game in a general sense? No, they'd probably have to run through a pick-up game for that, just like it would probably take me one or two games to get back into the swing of 1st Edition, or get the idea of C&C when I played it for the first time.
Imaro said:
Never disagreed that the universal "roll high" mechanic didn't simplify game play. That's why I use C&C instead of AD&D. My point was that if all your telling them to do is roll a die, when do they ever understand the why's and how's of the game.
Nobody is ever going to roll a die for the first time, and then get a glimmer in their eye, and look at you, and explain what just happened through divine insight. There is a learning curve for ANY game.
But yes, I think you are exaggerating the learning curve for 3rd Edition D&D.
Imaro said:
Disagree here, especially when there is no formula for what's being created. PrC's still aren't made in any unified way, so determining balance is the same as making up your own stuff, a total judgement call. No one's asking you to design a game from the bottom up, or even saying you have to add stuff...but once again I don't see how judging PrC's that are made arbitrarily by someone else's idea of balance is any harder than making your own. Less time consuming, maye...harder, still not convinced.
Most of the DMs I know can scan down a Prestige Class and give you a general idea of whether it's balanced, cheesy, ubercheesy or just plain cherry-picking overpowered goodness in the time it takes to read it.
So yes, I'm saying that's a lot easier than designing game mechanics from scratch.
Imaro said:
I also remeber articles from Dragon magazine that advised and even listed why you should set aside a whole session for character creation when 3.x first came out, so I guess everyone has they're own "observed facts". These are people with way more understanding and experience with the game system so I think I'll go with they're observed facts, as well as my own. Even at 15 min a PC that's an hour for four PC's. Sorry most people that are new to a game don't want to spend an hour plus getting ready to play, especially if they're new to it.
Okay, so I've got my own experiences, and you've got some Dragon magazine article in the interdeterminate past that you've read ... somewhere.
I think I'll go with my own experience.
If I were throwing together a new gaming group with all first-time players, we might make a day of it just for fun the first time around. Pizza and Mt. Dew and a pile of books, and sitting around talking about the game, and running a mock combat, and maybe watching Gamers while we ate lunch.
Does that mean that low-level character generation is as hard as a calculus exam? Hardly.
Imaro said:
No, but it is alot of investment for someone to expend for something they're not sure they will like. I like C&C because there is less initial investment and then it allows(once a player has decided they do or don't like the game) complexity(feats, skills, multi-classing, AoO,etc.) to be added with a full grasp of their usage in incremental steps. I think It's better to get a player started in the hobby with a game that(IMHO) is quick to make characters for, doesn't bog down in play, is easy to grasp all the rules, etc. C&C is my go to game for this. Once they like playing rpg's then I think a person is more willing to invest in a $90 core set and the reading that comes along with that, as well as taking the time to read over and understand feats, skill usage, combat rules, etc. YMMV.
Look, I'm not trying to talk you out of C&C. I'm probably going to buy the books later this year, myself. I've heard good things about the game. It sounds quality, and interesting.
But part of the reason I haven't made the transition is because D&D really isn't THAT hard to keep in check. C&C is simple, yes. And simplicity is a virtue. But it's not the ONLY virtue in a game, and right now the drawbacks of C&C don't make it appealing enough for me to switch.