Imaro said:Think what you want, it's a free country. I have a hard time believing that someone without exstensive rules knowledge can make a character in five minutes, I think that is an exageration.
I used to DM at a lot of local cons and pick-up games at the FLGS. I've introduced a LOT of new players to 3rd Edition. I've walked someone through making a 1st level character in 15 minutes. You're making it sound a LOT harder than it is.
Imaro said:See and how is that understanding the game or it's mechanics. If you just have them roll a d20 and they have no idea of what the mechanics are behind it you might as well just play by DM fiat. Most people I know, want to understand a game they are playing, not just roll a die when told too, but YMMV.
Because most people have to see first, and then understand. Most people are tactile learners. They learn by doing. Understanding comes later, and the d20 + modifiers = success or failure is EXTREMELY easy to learn.
I've also watched people learn earlier editions, and trying to teach them "high = good in THIS case" and "low = good in THAT case" when the high or low has no logical purpose is NOT as easy to learn.
Imaro said:That's you, I've been adding and modifying since BD&D, I gues it just comes more naturally to me.
Inventing mechanics is simply harder than deciding what NOT to include. Game design is a harder occupation than letting someone else do the work, and then deciding what to include, and what to discard. That's why people get paid for game design, but every DM in any edition of the game is assumed to have the competence to decide what belongs in his or her game, and what doesn't.
Imaro said:Thus you have a fair bit of familiarity, the person off the street doesn't, with the game. I find even the core rules more complex than an introductory game or pick-up game should be. Just my oppinion.
I've taught dozens of people to play 3rd Edition D&D in the course of one single game at a con. I've also watched them showing other people how to play during the next 4-hour session they played.
That's not my opinion, either. That's observed fact.
Imaro said:I'm talking about the game itself...I can't believe how people who are familiar with 3.x can't see how intimidating learning and understanding the rules could be for a new player.
That's because I've taught dozens of new people how to play. It's not intidimidating at all. It's a game. It's a learning curve for anyone. But some folks here are making it sound like it's learning particle physics, and it's not.