But @chaochou having a slightly different take does worry you?I am not worried if Micah has a slightly different take than I do
But @chaochou having a slightly different take does worry you?I am not worried if Micah has a slightly different take than I do
But @chaochou having a slightly different take does worry you?
As if somehow those things are different.
If not actually agency that a sandbix gives what is it?
Cutting to the chase, are you ruining someone else's game? Joining an adventure path is "this is what you signed up for" sabotaging the game, and then pulling the agency card is a major dick move. It's not like I haven't seen people do this either, it is really bad when it's a experienced player, with a new GM, who is using the AP to learn how to GM, and someone comes along just to wreck the game because they don't like AP's in principle. Some will also try to steal the spotlight or grandstand, and the only way they can accomplish this is by wrecking everything.
Now the requirement about predictability and coherence still applies but it is about those qualities in the fiction.
None of this requires rules, although some rules certainly are very helpful and thus commonly employed. But make no mistake, the rules are still just a tool in service of the real game that is about the fiction.
Consistency is paramount at what level of the game?
Because I can say right now that I'm playing a Mothership game in which we found out last session that the villain of the scenario is a powerful AI that has the ability to plan ahead and strategize at a level beyond what we as PCs could handle. There were clear rules for the GM about how that impacted the game, but those rules were not necessarily ones that we as players knew going in but had to discover in the course of investigation of the "dungeon", i.e. the space station.
Was this consistent? Did we have meaningful choices? Did we have agency if the AI could potentially counteract whatever we had planned?
I can only say that this made complete sense within the narrative of the game, it increased the tension of the game, and we still were able to impact the scenario, though not in the way that we necessarily thought at the beginning of the scenario.
Because people playing the ways he is saying don't have agency, care about agency and find agency in those style of play. Agency is something people value.
Furthermore we can usually identify capricious or biased judges. So rules preventing them from acting this way aren't necessary. Same thing with GMs and RPGs.
Have you played a campaign or RPG that offered no meaningful choices or agency? Not just fewer than you liked, but none at all?
Yes, but as I said, there may also be other things they value. And at times, these two things may come into conflict. Let's say someone values immersion and also agency... for many, knowing the rules or understanding the processes or all the factors that may influence a given instance of play is an obstacle to immersion, and so they don't want it to happen.
For those people, I would say they prioritize immersion more than agency. Would you agree with that?
But I don't think this describes many of the people the OP was talking about. Many of them I imagine wouldn't see knowing rules as interfering. I just think they would have a different understanding of agency than the OP. Like I don't think what the OP is describing doing is maximal agency at all. And I don't think we need to go over all the agency debates again, because I am fine with the OP having a definition of agency that is different mine. What bothers me is thinking his defintion is somehow more accurate, that players who find agency in a sandbox or in a campaign like Curse of Strahd are somehow delusional that they have agency. I think the definition is being loaded to support the style he wants to advocate for. And that wouldn't be problem, except it is used to belittle other styles (i.e. oh you can have fun in those type of campaigns....if you don't care about agency)
Yeah, I've had occasion to say something similar to this in other recent threads: instead of just expressing their views, posters feel obliged to accuse others of being dishonest, of being outrageous etc. In my view, the fact that someone doesn't agree with you doesn't mean that they're lying!I'd much rather people argue the points rather than some perceived slight. And yes, that has happened a bit... but not nearly as much as the hand wringing and pearly clutching that's going on.
This feels like it was cut short!I personally
Part of the point of an opinion paper is to be assertive. To state your thesis and then back it up. To present your case strongly and clearly. That's all that's going on.
As for the quality of the argument the OP puts forth... I think it's a compelling one. But it's up for debate. As I've already said... I'd much rather people argue the points rather than some perceived slight. And yes, that has happened a bit... but not nearly as much as the hand wringing and pearly clutching that's going on.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.