An Example Character, Levels 1-30

Majoru Oakheart said:
Yeah, stuff doesn't seem to add up there.

Keep in mind most of those things give feat bonuses which don't stack with other feat bonuses. Which means dwarven weapon training doesn't stack with weapon focus. I'm not sure if the bonus from Power Attack is a feat bonus or not(I believe that one is unnamed, but I don't have my PHB handy).
Aha, you're correct, Weapon Focus and Weapon Training don't stack. The other bonuses are untyped. That definitely lessens my concerns about non-dwarf, non-eladrin fighters. :)
 

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Great thread Spatula! I love me some Fighter. And not only is there crunch, but lawls!

Spatula said:
Force the Battle: at-will & encounter powers deal extra 1d10 dmg; foes that start turn adjacent get an at-will in the face as a free action (stance)
 


BTW, does the epic destiny Demigod give another stat boost of +2, or how do you get to STR 26 at level 30?

oh man, I always hated in 3e to have at least 4 +6 ability boost items at some level.
I like this 4e stuff soooo much more. PCs rock without tons of gear.
 

cjais said:
What's the difference between Crushing Blow and Reckless Strike encounter powers? I'd wager a bet that Crushing Blow does more than just pure damage, since it's less than Reckless Strike?

Crushing Blow has a higher attack bonus, Reckless Strike does an extra 1[W] damage.
 

Some observations.

Level 1 - he needs an 11 to hit himself, and can take around 3 hits from himself.
Level 10 - he needs a 12 to hit himself, and can take around 5 hits from himself.
Level 20 - he needs a 13 to hit himself, and can take around 5-6 hits from himself.
Level 30 - he needs a 13 to hit himself, and can take around 6-7 hits from himself.

This tells me there is a very nice and gradual lengthening of combat as you level through the tiers.

Now I'm curious to see a Warlock through levels 1, 11, 21, 30.
 

A few things about Demi-gods, they get +2 to two stats of your choice permanently at 21, and his Daily regen power is off. You actually gain regen equal to your highest ability SCORE, not modifier, meaning his regen/round should actually be much higher.

Someone asked for a Warlock, and I actually leveled one to 30 last night for fun. I did not keep tabs at levels 1-30, but I will show you a level 30 for comparison, give me a few to type it up.
 


Kosj said:
A quick question, is he missing a power from his Destiny? He seems to only have two, plus the utility. I thought they gave 3 (21st, 24th and 30th).
As mentioned, demigods get +2 to two stats. It's a very all-purpose destiny (as is the other one, in a much less focused way).

ShockMeSane said:
A few things about Demi-gods, they get +2 to two stats of your choice permanently at 21, and his Daily regen power is off. You actually gain regen equal to your highest ability SCORE, not modifier, meaning his regen/round should actually be much higher.
Whoops! Thanks for catching that, I was thinking that power seemed kinda weak.

Pinotage said:
Very nice! Thank you! Question, though - how different are a lot of those powers? It seems like some have got different names and damage, but little else.
Well, obviously most of the fighter powers come down to "hit stuff and do damage." There's definitely a lot of variance within that framework, and like I mentioned in the first post, it wasn't easy picking so few powers from the lists of kewlness available. You can focus on pure damage, or trade off for various other effects - keeping yourself alive, protecting your comrades, attacking multiple foes, moving people around the battlefield, moving yourself around the battlefield, giving your opponent penalties, and so on. There's some neat powers that mark all enemies with X squares, that I didn't bother with, as they seemed more appropriate for a defender-type fighter. Starting at level 3 (and then I think again at levels 13 & 23) you get weapon-specific powers, that anyone can take but that have an extra bonus if you're using a certain category of weapon. You can pick out the "axe" powers for Ironboot because they have +Str & Con mod damage. There's a polearm power in there too, I think (Silverstep?).

I haven't really looked at the other classes yet - the power lists are kinda overwhelming to sit down & read, and much easier to process in small levelling-up chunks - but the fighter has enough options to make them different from each other, I think.
 

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